Implement a general way to store selection data for gossip and fix trainer exploit
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@@ -182,8 +182,6 @@ namespace Game.Misc
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public void SetMenuId(uint menu_id) { _menuId = menu_id; }
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public uint GetMenuId() { return _menuId; }
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public void SetSenderGUID(ObjectGuid guid) { _senderGUID = guid; }
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public ObjectGuid GetSenderGUID() { return _senderGUID; }
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public void SetLocale(LocaleConstant locale) { _locale = locale; }
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LocaleConstant GetLocale() { return _locale; }
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@@ -215,10 +213,21 @@ namespace Game.Misc
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Dictionary<uint, GossipMenuItem> _menuItems = new Dictionary<uint, GossipMenuItem>();
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Dictionary<uint, GossipMenuItemData> _menuItemData = new Dictionary<uint, GossipMenuItemData>();
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uint _menuId;
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ObjectGuid _senderGUID;
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LocaleConstant _locale;
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}
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public class InteractionData
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{
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public void Reset()
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{
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SourceGuid.Clear();
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TrainerId = 0;
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}
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public ObjectGuid SourceGuid;
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public uint TrainerId;
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}
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public class PlayerMenu
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{
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public PlayerMenu(WorldSession session)
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@@ -236,7 +245,8 @@ namespace Game.Misc
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public void SendGossipMenu(uint titleTextId, ObjectGuid objectGUID)
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{
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_gossipMenu.SetSenderGUID(objectGUID);
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_interactionData.Reset();
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_interactionData.SourceGuid = objectGUID;
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GossipMessagePkt packet = new GossipMessagePkt();
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packet.GossipGUID = objectGUID;
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@@ -294,7 +304,7 @@ namespace Game.Misc
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public void SendCloseGossip()
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{
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_gossipMenu.SetSenderGUID(ObjectGuid.Empty);
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_interactionData.Reset();
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_session.SendPacket(new GossipComplete());
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}
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@@ -726,6 +736,7 @@ namespace Game.Misc
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public GossipMenu GetGossipMenu() { return _gossipMenu; }
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public QuestMenu GetQuestMenu() { return _questMenu; }
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public InteractionData GetInteractionData() { return _interactionData; }
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bool IsEmpty() { return _gossipMenu.IsEmpty() && _questMenu.IsEmpty(); }
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@@ -736,6 +747,7 @@ namespace Game.Misc
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GossipMenu _gossipMenu = new GossipMenu();
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QuestMenu _questMenu = new QuestMenu();
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WorldSession _session;
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InteractionData _interactionData = new InteractionData();
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}
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public class QuestMenu
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@@ -140,8 +140,6 @@ namespace Game.Entities
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RestMgr _restMgr;
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uint _currentTrainerId;
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//Combat
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int[] baseRatingValue = new int[(int)CombatRating.Max];
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public float[][] m_auraBaseMod = new float[(int)BaseModGroup.End][];
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@@ -1034,9 +1034,6 @@ namespace Game.Entities
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public RestMgr GetRestMgr() { return _restMgr; }
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public uint GetCurrentTrainerId() { return _currentTrainerId; }
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public void SetCurrentTrainerId(uint trainerId) { _currentTrainerId = trainerId; }
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public bool IsAdvancedCombatLoggingEnabled() { return _advancedCombatLoggingEnabled; }
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public void SetAdvancedCombatLogging(bool enabled) { _advancedCombatLoggingEnabled = enabled; }
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@@ -367,6 +367,9 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.MailReturnToSender)]
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void HandleMailReturnToSender(MailReturnToSender packet)
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{
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if (!CanOpenMailBox(_player.PlayerTalkClass.GetInteractionData().SourceGuid))
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return;
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Player player = GetPlayer();
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Mail m = player.GetMail(packet.MailID);
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if (m == null || m.state == MailState.Deleted || m.deliver_time > Time.UnixTime || m.sender != packet.SenderGUID.GetCounter())
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@@ -576,6 +579,8 @@ namespace Game
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response.Mails.Add(new MailListEntry(m, player));
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}
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player.PlayerTalkClass.GetInteractionData().Reset();
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player.PlayerTalkClass.GetInteractionData().SourceGuid = packet.Mailbox;
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SendPacket(response);
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// recalculate m_nextMailDelivereTime and unReadMails
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@@ -432,6 +432,12 @@ namespace Game
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_player.Prestige();
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}
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[WorldPacketHandler(ClientOpcodes.CloseInteraction, Processing = PacketProcessing.ThreadSafe)]
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void HandleCloseInteraction(CloseInteraction packet)
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{
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_player.PlayerTalkClass.GetInteractionData().Reset();
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}
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[WorldPacketHandler(ClientOpcodes.ChatUnregisterAllAddonPrefixes)]
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void HandleUnregisterAllAddonPrefixes(ChatUnregisterAllAddonPrefixes packet)
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{
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@@ -79,7 +79,9 @@ namespace Game
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return;
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}
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_player.SetCurrentTrainerId(trainerId);
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_player.PlayerTalkClass.GetInteractionData().Reset();
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_player.PlayerTalkClass.GetInteractionData().SourceGuid = guid;
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_player.PlayerTalkClass.GetInteractionData().TrainerId = trainerId;
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trainer.SendSpells(unit, _player, GetSessionDbLocaleIndex());
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}
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@@ -97,7 +99,10 @@ namespace Game
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if (_player.HasUnitState(UnitState.Died))
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_player.RemoveAurasByType(AuraType.FeignDeath);
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if (_player.GetCurrentTrainerId() != packet.TrainerID)
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if (_player.PlayerTalkClass.GetInteractionData().SourceGuid != packet.TrainerGUID)
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return;
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if (_player.PlayerTalkClass.GetInteractionData().TrainerId != packet.TrainerID)
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return;
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// check present spell in trainer spell list
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@@ -164,7 +169,7 @@ namespace Game
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return;
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// Prevent cheating on C# scripted menus
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if (GetPlayer().PlayerTalkClass.GetGossipMenu().GetSenderGUID() != packet.GossipUnit)
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if (GetPlayer().PlayerTalkClass.GetInteractionData().SourceGuid != packet.GossipUnit)
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return;
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Creature unit = null;
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@@ -1287,4 +1287,16 @@ namespace Game.Network.Packets
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public override void Read() { }
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}
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class CloseInteraction : ClientPacket
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{
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public CloseInteraction(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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SourceGuid = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid SourceGuid;
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}
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}
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