Implement a general way to store selection data for gossip and fix trainer exploit
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@@ -140,8 +140,6 @@ namespace Game.Entities
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RestMgr _restMgr;
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uint _currentTrainerId;
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//Combat
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int[] baseRatingValue = new int[(int)CombatRating.Max];
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public float[][] m_auraBaseMod = new float[(int)BaseModGroup.End][];
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@@ -1034,9 +1034,6 @@ namespace Game.Entities
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public RestMgr GetRestMgr() { return _restMgr; }
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public uint GetCurrentTrainerId() { return _currentTrainerId; }
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public void SetCurrentTrainerId(uint trainerId) { _currentTrainerId = trainerId; }
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public bool IsAdvancedCombatLoggingEnabled() { return _advancedCombatLoggingEnabled; }
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public void SetAdvancedCombatLogging(bool enabled) { _advancedCombatLoggingEnabled = enabled; }
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