Implement a general way to store selection data for gossip and fix trainer exploit
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@@ -140,8 +140,6 @@ namespace Game.Entities
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RestMgr _restMgr;
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uint _currentTrainerId;
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//Combat
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int[] baseRatingValue = new int[(int)CombatRating.Max];
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public float[][] m_auraBaseMod = new float[(int)BaseModGroup.End][];
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