Core/Players: Don't load spell overrides for inactive specializations
Port From (https://github.com/TrinityCore/TrinityCore/commit/f1cde4cdacd85051baf1c88edc8ca730a0fcb898)
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@@ -86,7 +86,7 @@ namespace Game.Entities
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return false;
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}
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if (talent.OverridesSpellID != 0)
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if (spec == GetActiveTalentGroup() && talent.OverridesSpellID != 0)
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AddOverrideSpell(talent.OverridesSpellID, talent.SpellID);
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if (GetTalentMap(spec).ContainsKey(talent.Id))
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