Core/Players: Don't load spell overrides for inactive specializations

Port From (https://github.com/TrinityCore/TrinityCore/commit/f1cde4cdacd85051baf1c88edc8ca730a0fcb898)
This commit is contained in:
hondacrx
2022-05-07 22:44:45 -04:00
parent 3806d3f18f
commit 8dcfa0a352
@@ -86,7 +86,7 @@ namespace Game.Entities
return false;
}
if (talent.OverridesSpellID != 0)
if (spec == GetActiveTalentGroup() && talent.OverridesSpellID != 0)
AddOverrideSpell(talent.OverridesSpellID, talent.SpellID);
if (GetTalentMap(spec).ContainsKey(talent.Id))