Core/SAI: Corrected wrong useSaiTargetAsGameEventSource logic in previous commit
Port From (https://github.com/TrinityCore/TrinityCore/commit/51299ab88620a56bd3c7f3e38a9b28844252aae7)
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@@ -2473,9 +2473,9 @@ namespace Game.AI
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foreach (WorldObject target in targets)
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{
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if (e.Action.triggerGameEvent.useSaiTargetAsGameEventSource != 0)
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GameEvents.Trigger(e.Action.triggerGameEvent.eventId, sourceObject, target);
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else
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GameEvents.Trigger(e.Action.triggerGameEvent.eventId, target, sourceObject);
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else
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GameEvents.Trigger(e.Action.triggerGameEvent.eventId, sourceObject, target);
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}
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break;
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