Core/Movement: Corrected all speed checks
Port From (https://github.com/TrinityCore/TrinityCore/commit/396457e36a78ebd6f2b1c801121880168908134b)
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@@ -4179,7 +4179,7 @@ namespace Game.Spells
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float ratio = 0.1f;
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float speedxy = effectInfo.MiscValue * ratio;
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float speedz = damage * ratio;
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if (speedxy < 0.1f && speedz < 0.1f)
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if (speedxy < 0.01f && speedz < 0.01f)
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return;
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float x, y;
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