Core/Unit: Correct speed calculus when affected by SPELL_AURA_MOD_MINIMUM_SPEED

Port From (https://github.com/TrinityCore/TrinityCore/commit/1d2f20d59a372cf3625db93a50da206a4e60e9b9)
This commit is contained in:
hondacrx
2019-08-31 11:49:12 -04:00
parent 6fcd67e1ca
commit 929a5f1f4e
+5 -1
View File
@@ -522,7 +522,11 @@ namespace Game.Entities
float minSpeedMod = GetMaxPositiveAuraModifier(AuraType.ModMinimumSpeed);
if (minSpeedMod != 0)
{
float min_speed = minSpeedMod / 100.0f;
float baseMinSpeed = 1.0f;
if (!GetOwnerGUID().IsPlayer() && !IsHunterPet() && GetTypeId() == TypeId.Unit)
baseMinSpeed = ToCreature().GetCreatureTemplate().SpeedRun;
float min_speed = MathFunctions.CalculatePct(baseMinSpeed, minSpeedMod);
if (speed < min_speed)
speed = min_speed;
}