Core/Spawns: Added startup error for incorrect map assignments in instance_spawn_groups
Port From (https://github.com/TrinityCore/TrinityCore/commit/6ff3d888688fd382d317de0c2dbf26af6a6e7da5)
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@@ -5699,9 +5699,7 @@ namespace Game
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uint count = 0;
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do
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{
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ushort instanceMapId = result.Read<ushort>(0);
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uint spawnGroupId = result.Read<uint>(3);
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var spawnGroupTemplate = _spawnGroupDataStorage.LookupByKey(spawnGroupId);
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if (spawnGroupTemplate == null || spawnGroupTemplate.flags.HasAnyFlag(SpawnGroupFlags.System))
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{
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@@ -5709,6 +5707,13 @@ namespace Game
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continue;
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}
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ushort instanceMapId = result.Read<ushort>(0);
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if (spawnGroupTemplate.mapId != instanceMapId)
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{
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Log.outError(LogFilter.Sql, $"Instance spawn group {spawnGroupId} specified for instance {instanceMapId} has spawns on a different map {spawnGroupTemplate.mapId}. Skipped.");
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continue;
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}
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InstanceSpawnGroupInfo info = new();
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info.SpawnGroupId = spawnGroupId;
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info.BossStateId = result.Read<byte>(1);
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@@ -631,9 +631,6 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading Spawn Group Templates...");
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Global.ObjectMgr.LoadSpawnGroupTemplates();
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Log.outInfo(LogFilter.ServerLoading, "Loading instance spawn groups...");
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Global.ObjectMgr.LoadInstanceSpawnGroups();
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Log.outInfo(LogFilter.ServerLoading, "Loading Creature Data...");
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Global.ObjectMgr.LoadCreatures();
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@@ -658,6 +655,9 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading Spawn Group Data...");
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Global.ObjectMgr.LoadSpawnGroups();
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Log.outInfo(LogFilter.ServerLoading, "Loading instance spawn groups...");
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Global.ObjectMgr.LoadInstanceSpawnGroups();
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Log.outInfo(LogFilter.ServerLoading, "Loading GameObject Addon Data...");
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Global.ObjectMgr.LoadGameObjectAddons(); // must be after LoadGameObjects()
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