Core/Misc: Add functionality to allow low level quests/kills/discoveries to grant experience

Port From (https://github.com/TrinityCore/TrinityCore/commit/502f77fe8cb082843f7eb385159dd5038a059443)
This commit is contained in:
hondacrx
2021-02-02 10:28:22 -05:00
parent 3234d5c42c
commit 91459cde06
6 changed files with 86 additions and 9 deletions
@@ -1497,11 +1497,14 @@ namespace Framework.Constants
MaxResultsLookupCommands,
MaxWho,
MinCharterName,
MinCreatureScaledXpRatio,
MinDiscoveredScaledXpRatio,
MinDualspecLevel,
MinLevelStatSave,
MinPetName,
MinPetitionSigns,
MinPlayerName,
MinQuestScaledXpRatio,
NoGrayAggroAbove,
NoGrayAggroBelow,
NoResetTalentCost,
+7 -1
View File
@@ -5007,7 +5007,7 @@ namespace Game.Entities
uint k_grey = Formulas.GetGrayLevel(GetLevel());
// Victim level less gray level
if (v_level < k_grey)
if (v_level < k_grey && WorldConfig.GetIntValue(WorldCfg.MinCreatureScaledXpRatio) == 0)
return false;
Creature creature = victim.ToCreature();
@@ -6172,6 +6172,12 @@ namespace Game.Entities
XP = (uint)(Global.ObjectMgr.GetBaseXP(areaLevel) * WorldConfig.GetFloatValue(WorldCfg.RateXpExplore));
}
if (WorldConfig.GetIntValue(WorldCfg.MinDiscoveredScaledXpRatio) != 0)
{
uint minScaledXP = (uint)(Global.ObjectMgr.GetBaseXP(areaLevel) * WorldConfig.GetFloatValue(WorldCfg.RateXpExplore)) * WorldConfig.GetUIntValue(WorldCfg.MinDiscoveredScaledXpRatio) / 100;
XP = Math.Max(minScaledXP, XP);
}
GiveXP(XP, null);
SendExplorationExperience(areaId, XP);
}
+7
View File
@@ -136,6 +136,13 @@ namespace Game
baseGain = 0;
}
if (WorldConfig.GetIntValue(WorldCfg.MinCreatureScaledXpRatio) != 0 && pl_level != mob_level)
{
// Use mob level instead of player level to avoid overscaling on gain in a min is enforced
uint baseGainMin = BaseGain(pl_level, pl_level) * WorldConfig.GetUIntValue(WorldCfg.MinCreatureScaledXpRatio) / 100;
baseGain = Math.Max(baseGainMin, baseGain);
}
Global.ScriptMgr.OnBaseGainCalculation(baseGain, pl_level, mob_level);
return baseGain;
}
+19 -8
View File
@@ -294,14 +294,13 @@ namespace Game
if (player.GetLevel() >= Global.ObjectMgr.GetMaxLevelForExpansion(PlayerConst.CurrentExpansion - 1) && player.GetSession().GetExpansion() == PlayerConst.CurrentExpansion && Expansion < (int)PlayerConst.CurrentExpansion)
xp = (uint)(xp / 9.0f);
if (xp <= 100)
xp = 5 * ((xp + 2) / 5);
else if (xp <= 500)
xp = 10 * ((xp + 5) / 10);
else if (xp <= 1000)
xp = 25 * ((xp + 12) / 25);
else
xp = 50 * ((xp + 25) / 50);
xp = RoundXPValue(xp);
if (WorldConfig.GetUIntValue(WorldCfg.MinQuestScaledXpRatio) != 0)
{
uint minScaledXP = RoundXPValue((uint)(questXp.Difficulty[RewardXPDifficulty] * RewardXPMultiplier)) * WorldConfig.GetUIntValue(WorldCfg.MinQuestScaledXpRatio) / 100;
xp = Math.Max(minScaledXP, xp);
}
return xp;
}
@@ -558,6 +557,18 @@ namespace Game
QueryData.Info.TimeAllowed = LimitTime;
}
public static uint RoundXPValue(uint xp)
{
if (xp <= 100)
return 5 * ((xp + 2) / 5);
else if (xp <= 500)
return 10 * ((xp + 5) / 10);
else if (xp <= 1000)
return 25 * ((xp + 12) / 25);
else
return 50 * ((xp + 25) / 50);
}
public bool HasFlag(QuestFlags flag) { return (Flags & flag) != 0; }
public bool HasFlagEx(QuestFlagsEx flag) { return (FlagsEx & flag) != 0; }
public bool HasFlagEx(QuestFlagsEx2 flag) { return (FlagsEx2 & flag) != 0; }
+22
View File
@@ -295,6 +295,28 @@ namespace Game
Values[WorldCfg.GroupXpDistance] = GetDefaultValue("MaxGroupXPDistance", 74.0f);
Values[WorldCfg.MaxRecruitAFriendDistance] = GetDefaultValue("MaxRecruitAFriendBonusDistance", 100.0f);
Values[WorldCfg.MinQuestScaledXpRatio] = GetDefaultValue("MinQuestScaledXPRatio", 0);
if ((int)Values[WorldCfg.MinQuestScaledXpRatio] > 100)
{
Log.outError(LogFilter.ServerLoading, $"MinQuestScaledXPRatio ({Values[WorldCfg.MinQuestScaledXpRatio]}) must be in range 0..100. Set to 0.");
Values[WorldCfg.MinQuestScaledXpRatio] = 0;
}
Values[WorldCfg.MinCreatureScaledXpRatio] = GetDefaultValue("MinCreatureScaledXPRatio", 0);
if ((int)Values[WorldCfg.MinCreatureScaledXpRatio] > 100)
{
Log.outError(LogFilter.ServerLoading, $"MinCreatureScaledXPRatio ({Values[WorldCfg.MinCreatureScaledXpRatio]}) must be in range 0..100. Set to 0.");
Values[WorldCfg.MinCreatureScaledXpRatio] = 0;
}
Values[WorldCfg.MinDiscoveredScaledXpRatio] = GetDefaultValue("MinDiscoveredScaledXPRatio", 0);
if ((int)Values[WorldCfg.MinDiscoveredScaledXpRatio] > 100)
{
Log.outError(LogFilter.ServerLoading, $"MinDiscoveredScaledXPRatio ({Values[WorldCfg.MinDiscoveredScaledXpRatio]}) must be in range 0..100. Set to 0.");
Values[WorldCfg.MinDiscoveredScaledXpRatio] = 0;
}
/// @todo Add MonsterSight (with meaning) in worldserver.conf or put them as define
Values[WorldCfg.SightMonster] = GetDefaultValue("MonsterSight", 50.0f);
if (reload)
+28
View File
@@ -1104,6 +1104,34 @@ MaxGroupXPDistance = 74
MaxRecruitAFriendBonusDistance = 100
#
# MinQuestScaledXPRatio
# Description: Min ratio of experience that a quest can grant when player level scaling is factored.
# Example: 50 (No less than 50% experience granted from a lower leveled quests completion)
# 100 (Quests always grant full experience upon completion)
# Default: 0 - (Quests too low may grant no experience)
MinQuestScaledXPRatio = 0
#
# MinCreatureScaledXPRatio
# Description: Min ratio of experience that a creature kill can grant when player level scaling is factored. This
# will also allow spell procs to trigger, such as Drain Soul, if > 0 and exp is grantable.
# Example: 50 (No less than 50% experience granted from a lower leveled creature kill)
# 100 (Creature kills always grant full experience upon kill)
# Default: 0 - (Creatures too low may grant no experience)
MinCreatureScaledXPRatio = 0
#
# MinDiscoveredScaledXPRatio
# Description: Min ratio of experience that an area discovery event will grant when player level scaling is factored.
# Example: 50 (No less than 50% experience granted from discovering a new section of map)
# 100 (Map exploration always grant full experience upon discovery)
# Default: 0 - (No experience granted when discovered area is too low level)
MinDiscoveredScaledXPRatio = 0
#
# MailDeliveryDelay
# Description: Time (in seconds) mail delivery is delayed when sending items.