Core/Misc: Add functionality to allow low level quests/kills/discoveries to grant experience
Port From (https://github.com/TrinityCore/TrinityCore/commit/502f77fe8cb082843f7eb385159dd5038a059443)
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@@ -5007,7 +5007,7 @@ namespace Game.Entities
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uint k_grey = Formulas.GetGrayLevel(GetLevel());
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// Victim level less gray level
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if (v_level < k_grey)
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if (v_level < k_grey && WorldConfig.GetIntValue(WorldCfg.MinCreatureScaledXpRatio) == 0)
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return false;
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Creature creature = victim.ToCreature();
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@@ -6172,6 +6172,12 @@ namespace Game.Entities
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XP = (uint)(Global.ObjectMgr.GetBaseXP(areaLevel) * WorldConfig.GetFloatValue(WorldCfg.RateXpExplore));
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}
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if (WorldConfig.GetIntValue(WorldCfg.MinDiscoveredScaledXpRatio) != 0)
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{
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uint minScaledXP = (uint)(Global.ObjectMgr.GetBaseXP(areaLevel) * WorldConfig.GetFloatValue(WorldCfg.RateXpExplore)) * WorldConfig.GetUIntValue(WorldCfg.MinDiscoveredScaledXpRatio) / 100;
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XP = Math.Max(minScaledXP, XP);
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}
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GiveXP(XP, null);
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SendExplorationExperience(areaId, XP);
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}
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