Core/Player: Extend action button value to uint64 to be able to hold battle pet guids
Port From (https://github.com/TrinityCore/TrinityCore/commit/f67cd38312014b13624dcb5fe1d117dac4892b7d)
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@@ -4909,7 +4909,7 @@ namespace Game.Spells
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//! Action button data is unverified when it's set so it can be "hacked"
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//! to contain invalid spells, so filter here.
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uint spell_id = ab.GetAction();
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uint spell_id = (uint)ab.GetAction();
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if (spell_id == 0)
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continue;
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