Core/GameObjects: Implemented data22 for chests (allow opening while immune)
Port From (https://github.com/TrinityCore/TrinityCore/commit/2de255bc1789b78113dca03004e7acdc8d6983f6)
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@@ -422,7 +422,7 @@ namespace Game.Entities
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case GameObjectTypes.QuestGiver:
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case GameObjectTypes.QuestGiver:
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return QuestGiver.noDamageImmune;
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return QuestGiver.noDamageImmune;
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case GameObjectTypes.Chest:
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case GameObjectTypes.Chest:
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return 1;
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return Chest.DamageImmuneOK == 0 ? 1 : 0u;
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case GameObjectTypes.Goober:
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case GameObjectTypes.Goober:
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return Goober.noDamageImmune;
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return Goober.noDamageImmune;
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case GameObjectTypes.FlagStand:
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case GameObjectTypes.FlagStand:
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