Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instead of just spell id

Port From (https://github.com/TrinityCore/TrinityCore/commit/624881bef5c90a91e4c59e5bf404d8775c2ca55d)
This commit is contained in:
hondacrx
2021-03-04 14:43:39 -05:00
parent 879c4dfed2
commit 923def9f4a
11 changed files with 65 additions and 77 deletions
+1 -1
View File
@@ -352,7 +352,7 @@ namespace Game.Combat
Player modOwner = hatedUnit.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(threatSpell.Id, SpellModOp.Threat, ref threat);
modOwner.ApplySpellMod(threatSpell, SpellModOp.Threat, ref threat);
}
return hatedUnit.ApplyTotalThreatModifier(threat, schoolMask);