Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instead of just spell id
Port From (https://github.com/TrinityCore/TrinityCore/commit/624881bef5c90a91e4c59e5bf404d8775c2ca55d)
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@@ -168,7 +168,7 @@ namespace Game.Spells
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{
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// Apply periodic time mod
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if (modOwner != null)
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modOwner.ApplySpellMod(GetId(), SpellModOp.ActivationTime, ref m_period);
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modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.ActivationTime, ref m_period);
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if (caster != null)
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{
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