Core/Spells: Fixed persistent area auras always spawning with no phase
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@@ -88,6 +88,7 @@ namespace Game.Entities
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}
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_Create(ObjectGuid.Create(HighGuid.DynamicObject, GetMapId(), spell.Id, guidlow));
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_Create(ObjectGuid.Create(HighGuid.DynamicObject, GetMapId(), spell.Id, guidlow));
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PhasingHandler.InheritPhaseShift(this, caster);
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SetEntry(spell.Id);
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SetEntry(spell.Id);
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SetObjectScale(1f);
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SetObjectScale(1f);
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