Core/Spells: Fixed persistent area auras always spawning with no phase

This commit is contained in:
hondacrx
2018-04-02 12:07:37 -04:00
parent bac9bc6955
commit 933dea7b5b
+1
View File
@@ -88,6 +88,7 @@ namespace Game.Entities
} }
_Create(ObjectGuid.Create(HighGuid.DynamicObject, GetMapId(), spell.Id, guidlow)); _Create(ObjectGuid.Create(HighGuid.DynamicObject, GetMapId(), spell.Id, guidlow));
PhasingHandler.InheritPhaseShift(this, caster);
SetEntry(spell.Id); SetEntry(spell.Id);
SetObjectScale(1f); SetObjectScale(1f);