Core/Criteria: Add all values of CriteriaFailEvent
Port From (https://github.com/TrinityCore/TrinityCore/commit/4b6ddfbbccf7dade8292331c860209f45945fa00)
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@@ -53,10 +53,10 @@ namespace Game.Entities
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m_achievementSys.RemoveCriteriaTimer(type, entry);
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}
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public void ResetCriteria(CriteriaCondition condition, uint failAsset, bool evenIfCriteriaComplete = false)
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public void ResetCriteria(CriteriaFailEvent failEvent, uint failAsset, bool evenIfCriteriaComplete = false)
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{
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m_achievementSys.ResetCriteria(condition, failAsset, evenIfCriteriaComplete);
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m_questObjectiveCriteriaMgr.ResetCriteria(condition, failAsset, evenIfCriteriaComplete);
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m_achievementSys.ResetCriteria(failEvent, failAsset, evenIfCriteriaComplete);
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m_questObjectiveCriteriaMgr.ResetCriteria(failEvent, failAsset, evenIfCriteriaComplete);
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}
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public void UpdateCriteria(CriteriaTypes type, ulong miscValue1 = 0, ulong miscValue2 = 0, ulong miscValue3 = 0, Unit unit = null)
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@@ -658,7 +658,7 @@ namespace Game.Entities
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UpdateCriteria(CriteriaTypes.DeathInDungeon, 1);
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// reset all death criterias
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ResetCriteria(CriteriaCondition.NoDeath, 0);
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ResetCriteria(CriteriaFailEvent.Death, 0);
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}
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base.SetDeathState(s);
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