Core/Instance: remove wrong raid-only restriction in the logic that kicks offline players out of instances when the instance is reset.
Port From (https://github.com/TrinityCore/TrinityCore/commit/a2b1b3e2aad4f2ecfbf156d96890c1ecde678c11)
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@@ -2039,7 +2039,7 @@ namespace Game.Groups
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// do not reset the instance, just unbind if others are permanently bound to it
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// do not reset the instance, just unbind if others are permanently bound to it
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if (instanceSave.CanReset())
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if (instanceSave.CanReset())
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{
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{
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if (map != null && IsRaidGroup() && map.IsDungeon() && SendMsgTo)
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if (map != null && map.IsDungeon() && SendMsgTo)
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{
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{
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AreaTriggerStruct instanceEntrance = Global.ObjectMgr.GetGoBackTrigger(map.GetId());
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AreaTriggerStruct instanceEntrance = Global.ObjectMgr.GetGoBackTrigger(map.GetId());
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