Core/Players: re-organize SetSkill method to handle initialized skills correctly
Port From (https://github.com/TrinityCore/TrinityCore/commit/5860e128d687790c065c94adc8bacaf99db244fc)
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@@ -328,6 +328,7 @@ namespace Game.Entities
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InitStatsForLevel();
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InitTaxiNodesForLevel();
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InitTalentForLevel();
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InitializeSkillFields();
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InitPrimaryProfessions(); // to max set before any spell added
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// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
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