Core/Reputation: Implemented "friendship reputation"
Port From (https://github.com/TrinityCore/TrinityCore/commit/80a6347b7a0e8dfbe5e690504ed373f75c4f4c76)
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@@ -1413,6 +1413,16 @@ namespace Game.Entities
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//Repitation
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public int CalculateReputationGain(ReputationSource source, uint creatureOrQuestLevel, int rep, int faction, bool noQuestBonus = false)
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{
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bool noBonuses = false;
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var factionEntry = CliDB.FactionStorage.LookupByKey(faction);
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if (factionEntry != null)
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{
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var friendshipReputation = CliDB.FriendshipReputationStorage.LookupByKey(factionEntry.FriendshipRepID);
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if (friendshipReputation != null)
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if (friendshipReputation.Flags.HasAnyFlag(FriendshipReputationFlags.NoRepGainModifiers))
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noBonuses = true;
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}
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float percent = 100.0f;
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float repMod = noQuestBonus ? 0.0f : GetTotalAuraModifier(AuraType.ModReputationGain);
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