Core/Players: Fixed value saved in characters.lastLoginBuild

Port From (https://github.com/TrinityCore/TrinityCore/commit/1440586be841fef21af03a602d8e198a4ab4193a)
This commit is contained in:
hondacrx
2021-10-02 20:40:37 -04:00
parent 540f72ccc3
commit 9785c8cb0e
+1 -1
View File
@@ -3613,7 +3613,7 @@ namespace Game.Entities
stmt.AddValue(index++, GetHonorLevel());
stmt.AddValue(index++, m_activePlayerData.RestInfo[(int)RestTypes.Honor].StateID);
stmt.AddValue(index++, finiteAlways(_restMgr.GetRestBonus(RestTypes.Honor)));
stmt.AddValue(index++, Global.WorldMgr.GetRealm().Build);
stmt.AddValue(index++, Global.RealmMgr.GetMinorMajorBugfixVersionForBuild(Global.WorldMgr.GetRealm().Build));
// Index
stmt.AddValue(index, GetGUID().GetCounter());