Core/Players: Fixed value saved in characters.lastLoginBuild
Port From (https://github.com/TrinityCore/TrinityCore/commit/1440586be841fef21af03a602d8e198a4ab4193a)
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@@ -3613,7 +3613,7 @@ namespace Game.Entities
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stmt.AddValue(index++, GetHonorLevel());
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stmt.AddValue(index++, GetHonorLevel());
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stmt.AddValue(index++, m_activePlayerData.RestInfo[(int)RestTypes.Honor].StateID);
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stmt.AddValue(index++, m_activePlayerData.RestInfo[(int)RestTypes.Honor].StateID);
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stmt.AddValue(index++, finiteAlways(_restMgr.GetRestBonus(RestTypes.Honor)));
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stmt.AddValue(index++, finiteAlways(_restMgr.GetRestBonus(RestTypes.Honor)));
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stmt.AddValue(index++, Global.WorldMgr.GetRealm().Build);
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stmt.AddValue(index++, Global.RealmMgr.GetMinorMajorBugfixVersionForBuild(Global.WorldMgr.GetRealm().Build));
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// Index
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// Index
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stmt.AddValue(index, GetGUID().GetCounter());
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stmt.AddValue(index, GetGUID().GetCounter());
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