Scripts/Spells: corrections to Death Knight spell Blood Mastery
Port From (https://github.com/TrinityCore/TrinityCore/commit/0c73895826f691b529026abddf4a64828e7c75ad)
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@@ -17,10 +17,12 @@
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using Framework.Constants;
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using Game.Entities;
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using Game.Networking.Packets;
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using Game.Scripting;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using Game.Networking.Packets;
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using System.Linq;
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namespace Scripts.Spells.DeathKnight
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{
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@@ -42,6 +44,7 @@ namespace Scripts.Spells.DeathKnight
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public const uint DeathGripDummy = 243912;
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public const uint DeathGripJump = 49575;
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public const uint DeathGripTaunt = 51399;
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public const uint DeathStrikeEnabler = 89832; //Server Side
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public const uint DeathStrikeHeal = 45470;
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public const uint DeathStrikeOffhand = 66188;
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public const uint FesteringWound = 194310;
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@@ -420,22 +423,34 @@ namespace Scripts.Spells.DeathKnight
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.DeathStrikeHeal, SpellIds.BloodShieldMastery, SpellIds.BloodShieldAbsorb, SpellIds.RecentlyUsedDeathStrike, SpellIds.Frost, SpellIds.DeathStrikeOffhand);
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return ValidateSpellInfo(SpellIds.DeathStrikeEnabler, SpellIds.DeathStrikeHeal, SpellIds.BloodShieldMastery, SpellIds.BloodShieldAbsorb, SpellIds.RecentlyUsedDeathStrike, SpellIds.Frost, SpellIds.DeathStrikeOffhand)
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&& spellInfo.GetEffect(1) != null && spellInfo.GetEffect(2) != null;
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}
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void HandleHeal(uint effIndex)
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void HandleDummy(uint effIndex)
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{
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Unit caster = GetCaster();
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//Todo: heal = std::min(10% health, 20% of all damage taken in last 5 seconds)
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int heal = (int)MathFunctions.CalculatePct(caster.GetMaxHealth(), GetSpellInfo().GetEffect(4).CalcValue());
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caster.CastCustomSpell(SpellIds.DeathStrikeHeal, SpellValueMod.BasePoint0, heal, caster, true);
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AuraEffect aurEff = caster.GetAuraEffect(SpellIds.BloodShieldMastery, 0);
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if (aurEff != null)
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caster.CastCustomSpell(SpellIds.BloodShieldAbsorb, SpellValueMod.BasePoint0, MathFunctions.CalculatePct(heal, aurEff.GetAmount()), caster);
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AuraEffect enabler = caster.GetAuraEffect(SpellIds.DeathStrikeEnabler, 0, GetCaster().GetGUID());
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if (enabler != null)
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{
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SpellInfo spellInfo = GetSpellInfo();
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if (caster.HasAura(SpellIds.Frost))
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caster.CastSpell(GetHitUnit(), SpellIds.DeathStrikeOffhand, true);
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// Heals you for 25% of all damage taken in the last 5 sec,
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int heal = MathFunctions.CalculatePct(enabler.CalculateAmount(GetCaster()), spellInfo.GetEffect(1).CalcValue(GetCaster()));
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// minimum 7.0% of maximum health.
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int pctOfMaxHealth = MathFunctions.CalculatePct(spellInfo.GetEffect(2).CalcValue(GetCaster()), caster.GetMaxHealth());
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heal = Math.Max(heal, pctOfMaxHealth);
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caster.CastCustomSpell(SpellIds.DeathStrikeHeal, SpellValueMod.BasePoint0, heal, caster, true);
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AuraEffect aurEff = caster.GetAuraEffect(SpellIds.BloodShieldMastery, 0);
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if (aurEff != null)
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caster.CastCustomSpell(SpellIds.BloodShieldAbsorb, SpellValueMod.BasePoint0, MathFunctions.CalculatePct(heal, aurEff.GetAmount()), caster);
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if (caster.HasAura(SpellIds.Frost))
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caster.CastSpell(GetHitUnit(), SpellIds.DeathStrikeOffhand, true);
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}
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}
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void TriggerRecentlyUsedDeathStrike()
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@@ -445,11 +460,49 @@ namespace Scripts.Spells.DeathKnight
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleHeal, 1, SpellEffectName.WeaponPercentDamage));
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OnEffectLaunch.Add(new EffectHandler(HandleDummy, 1, SpellEffectName.Dummy));
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AfterCast.Add(new CastHandler(TriggerRecentlyUsedDeathStrike));
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}
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}
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[Script] // 89832 - Death Strike Enabler - SPELL_DK_DEATH_STRIKE_ENABLER
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class spell_dk_death_strike_enabler : AuraScript
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{
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// Amount of seconds we calculate damage over
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uint[] _damagePerSecond = new uint[5];
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bool CheckProc(ProcEventInfo eventInfo)
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{
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return eventInfo.GetDamageInfo() != null;
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}
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void Update(AuraEffect aurEff)
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{
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// Move backwards all datas by one from [23][0][0][0][0] -> [0][23][0][0][0]
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_damagePerSecond = Enumerable.Range(1, _damagePerSecond.Length).Select(i => _damagePerSecond[i % _damagePerSecond.Length]).ToArray();
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_damagePerSecond[0] = 0;
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}
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void HandleCalcAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
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{
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canBeRecalculated = true;
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amount = Enumerable.Range(1, _damagePerSecond.Length).Sum();
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}
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void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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{
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_damagePerSecond[0] += eventInfo.GetDamageInfo().GetDamage();
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}
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public override void Register()
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{
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DoCheckProc.Add(new CheckProcHandler(CheckProc));
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OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.PeriodicDummy));
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DoEffectCalcAmount.Add(new EffectCalcAmountHandler(HandleCalcAmount, 0, AuraType.PeriodicDummy));
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OnEffectUpdatePeriodic.Add(new EffectUpdatePeriodicHandler(Update, 0, AuraType.PeriodicDummy));
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}
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}
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[Script] // 85948 - Festering Strike
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class spell_dk_festering_strike : SpellScript
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{
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