Core/Combat: Allow refresh pvp combat when assisting a unit that is in pvp combat

Port From (https://github.com/TrinityCore/TrinityCore/commit/b6615a45eb00a3127a11bf97a1fef1a7d81f39c7)
This commit is contained in:
hondacrx
2022-05-29 16:20:27 -04:00
parent 4de86618f3
commit 988dc2b99c
+5 -8
View File
@@ -179,14 +179,11 @@ namespace Game.Combat
}
foreach (var refe in mgr._pvpRefs)
{
if (!IsInCombatWith(refe.Key))
{
Unit target = refe.Value.GetOther(who);
if ((_owner.IsImmuneToPC() && target.HasUnitFlag(UnitFlags.PlayerControlled)) ||
(_owner.IsImmuneToNPC() && !target.HasUnitFlag(UnitFlags.PlayerControlled)))
continue;
SetInCombatWith(target);
}
Unit target = refe.Value.GetOther(who);
if ((_owner.IsImmuneToPC() && target.HasUnitFlag(UnitFlags.PlayerControlled)) ||
(_owner.IsImmuneToNPC() && !target.HasUnitFlag(UnitFlags.PlayerControlled)))
continue;
SetInCombatWith(target);
}
}