Core/Combat: Allow refresh pvp combat when assisting a unit that is in pvp combat

Port From (https://github.com/TrinityCore/TrinityCore/commit/b6615a45eb00a3127a11bf97a1fef1a7d81f39c7)
This commit is contained in:
hondacrx
2022-05-29 16:20:27 -04:00
parent 4de86618f3
commit 988dc2b99c
+5 -8
View File
@@ -179,14 +179,11 @@ namespace Game.Combat
} }
foreach (var refe in mgr._pvpRefs) foreach (var refe in mgr._pvpRefs)
{ {
if (!IsInCombatWith(refe.Key)) Unit target = refe.Value.GetOther(who);
{ if ((_owner.IsImmuneToPC() && target.HasUnitFlag(UnitFlags.PlayerControlled)) ||
Unit target = refe.Value.GetOther(who); (_owner.IsImmuneToNPC() && !target.HasUnitFlag(UnitFlags.PlayerControlled)))
if ((_owner.IsImmuneToPC() && target.HasUnitFlag(UnitFlags.PlayerControlled)) || continue;
(_owner.IsImmuneToNPC() && !target.HasUnitFlag(UnitFlags.PlayerControlled))) SetInCombatWith(target);
continue;
SetInCombatWith(target);
}
} }
} }