Core/Spawn: Limit saved/stored respawn time. - Limit to long maximum, for the compiled-for architecture.

Port From (https://github.com/TrinityCore/TrinityCore/commit/f3ac10f36fcc46c5e1537d69544a9294fc719ad2)
This commit is contained in:
hondacrx
2021-02-09 13:15:12 -05:00
parent e04769852a
commit 9a14cfe807
3 changed files with 5 additions and 3 deletions
@@ -1148,7 +1148,7 @@ namespace Game.Entities
return;
}
uint thisRespawnTime = (uint)(forceDelay != 0 ? Time.UnixTime + forceDelay : m_respawnTime);
long thisRespawnTime = forceDelay != 0 ? Time.UnixTime + forceDelay : m_respawnTime;
GetMap().SaveRespawnTime(SpawnObjectType.GameObject, m_spawnId, GetEntry(), thisRespawnTime, GetZoneId(), GridDefines.ComputeGridCoord(GetPositionX(), GetPositionY()).GetId(), m_goData.dbData ? savetodb : false);
}
}