Misc cleanups
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@@ -160,7 +160,7 @@ namespace Game.BattleGrounds.Zones
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if (team == TeamId.Alliance)
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UpdateWorldState(ABWorldStates.ResourcesAlly, m_TeamScores[team]);
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else if (team == TeamId.Horde)
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else
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UpdateWorldState(ABWorldStates.ResourcesHorde, m_TeamScores[team]);
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// update achievement flags
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// we increased m_TeamScores[team] so we just need to check if it is 500 more than other teams resources
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@@ -387,12 +387,12 @@ namespace Game.BattleGrounds.Zones
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void _NodeDeOccupied(byte node)
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{
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//only dynamic nodes, no start points
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if (node >= ABBattlegroundNodes.DynamicNodesCount)
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return;
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//remove bonus honor aura trigger creature when node is lost
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if (node < ABBattlegroundNodes.DynamicNodesCount)//only dynamic nodes, no start points
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DelCreature(node + 7);//null checks are in DelCreature! 0-6 spirit guides
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DelCreature(node + 7);//null checks are in DelCreature! 0-6 spirit guides
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RelocateDeadPlayers(BgCreatures[node]);
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@@ -7598,7 +7598,7 @@ namespace Game
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if (reverseMap != null)
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reverseMap.Add(quest, id);
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}
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else if (starter)
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else
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poolRelationMap.Add(quest, id);
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++count;
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@@ -2203,11 +2203,7 @@ namespace Game.Spells
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if (player == null)
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return;
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if (itemTarget == null)
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return;
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uint enchant_id = (uint)effectInfo.MiscValue;
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if (enchant_id == 0)
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{
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Log.outError(LogFilter.Spells, "Spell {0} Effect {1} (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id", m_spellInfo.Id, effIndex);
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