Core/Spawn: Limit saved/stored respawn time. - Limit to long maximum, for the compiled-for architecture.

Port From (https://github.com/TrinityCore/TrinityCore/commit/f3ac10f36fcc46c5e1537d69544a9294fc719ad2)
This commit is contained in:
hondacrx
2021-02-09 13:15:12 -05:00
parent e04769852a
commit 9a14cfe807
3 changed files with 5 additions and 3 deletions
+3 -1
View File
@@ -2536,7 +2536,9 @@ namespace Game.Maps
{
long now = Time.UnixTime;
long respawnTime;
if (Global.ObjectMgr.GetLinkedRespawnGuid(thisGUID) == thisGUID) // never respawn, save "something" in DB
if (linkedTime == long.MaxValue)
respawnTime = linkedTime;
else if (Global.ObjectMgr.GetLinkedRespawnGuid(thisGUID) == thisGUID) // never respawn, save "something" in DB
respawnTime = now + Time.Week;
else // set us to check again shortly after linked unit
respawnTime = Math.Max(now, linkedTime) + RandomHelper.URand(5, 15);