Core/SAI: Fixed SMART_ACTION_EQUIP to properly set values in all slots
Port From (https://github.com/TrinityCore/TrinityCore/commit/d2dcce09d714439ee7f4836443e53ab98490cccc)
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@@ -1473,7 +1473,7 @@ namespace Game.AI
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for (int i = 0; i < SharedConst.MaxEquipmentItems; ++i)
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for (int i = 0; i < SharedConst.MaxEquipmentItems; ++i)
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if (e.Action.equip.mask == 0 || (e.Action.equip.mask & (1 << i)) != 0)
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if (e.Action.equip.mask == 0 || (e.Action.equip.mask & (1 << i)) != 0)
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npc.SetVirtualItem(0, slot[i].ItemId, slot[i].AppearanceModId, slot[i].ItemVisual);
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npc.SetVirtualItem(i, slot[i].ItemId, slot[i].AppearanceModId, slot[i].ItemVisual);
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}
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}
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}
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}
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break;
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break;
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