Core/Instances: Fix combat resurrection charge gain
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@@ -735,12 +735,10 @@ namespace Game.Maps
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if (!_combatResurrectionTimerStarted)
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return;
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_combatResurrectionTimer -= diff;
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if (_combatResurrectionTimer <= 0)
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{
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if (_combatResurrectionTimer <= diff)
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AddCombatResurrectionCharge();
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_combatResurrectionTimerStarted = false;
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}
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else
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_combatResurrectionTimer -= diff;
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}
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void InitializeCombatResurrections(byte charges = 1, uint interval = 0)
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