Core/PacketIO: Fixed SMSG_ATTACKER_STATE_UPDATE structure

Port From (https://github.com/TrinityCore/TrinityCore/commit/b103de805a449efcd359158b34b14cd64e91fc08)
This commit is contained in:
Hondacrx
2024-09-01 15:40:27 -04:00
parent c7e7347757
commit 9b4f3681c0
@@ -565,17 +565,7 @@ namespace Game.Networking.Packets
if (hitInfo.HasAnyFlag(HitInfo.Block | HitInfo.Unk12)) if (hitInfo.HasAnyFlag(HitInfo.Block | HitInfo.Unk12))
attackRoundInfo.WriteFloat(Unk); attackRoundInfo.WriteFloat(Unk);
attackRoundInfo.WriteUInt8((byte)ContentTuning.TuningType); ContentTuning.Write(attackRoundInfo);
attackRoundInfo.WriteUInt8(ContentTuning.TargetLevel);
attackRoundInfo.WriteUInt8(ContentTuning.Expansion);
attackRoundInfo.WriteInt16(ContentTuning.PlayerLevelDelta);
attackRoundInfo.WriteInt8(ContentTuning.TargetScalingLevelDelta);
attackRoundInfo.WriteFloat(ContentTuning.PlayerItemLevel);
attackRoundInfo.WriteFloat(ContentTuning.TargetItemLevel);
attackRoundInfo.WriteUInt32(ContentTuning.ScalingHealthItemLevelCurveID);
attackRoundInfo.WriteUInt32((uint)ContentTuning.Flags);
attackRoundInfo.WriteUInt32(ContentTuning.PlayerContentTuningID);
attackRoundInfo.WriteUInt32(ContentTuning.TargetContentTuningID);
WriteLogDataBit(); WriteLogDataBit();
FlushBits(); FlushBits();