Core/Scripts: Fix EventScript assert for GameObject::SetDestructibleState

Port From (https://github.com/TrinityCore/TrinityCore/commit/3aa264d0c74d0425fd335d69e1890bef6dfa1838)
This commit is contained in:
hondacrx
2023-09-04 07:31:01 -04:00
parent 15fe47e0cb
commit 9ba60f66f8
3 changed files with 70 additions and 18 deletions
@@ -2809,7 +2809,7 @@ namespace Game.Entities
break;
case GameObjectDestructibleState.Damaged:
{
if (GetGoInfo().DestructibleBuilding.DamagedEvent != 0)
if (GetGoInfo().DestructibleBuilding.DamagedEvent != 0 && attackerOrHealer != null)
GameEvents.Trigger(GetGoInfo().DestructibleBuilding.DamagedEvent, attackerOrHealer, this);
GetAI().Damaged(attackerOrHealer, m_goInfo.DestructibleBuilding.DamagedEvent);
@@ -2836,7 +2836,7 @@ namespace Game.Entities
}
case GameObjectDestructibleState.Destroyed:
{
if (GetGoInfo().DestructibleBuilding.DestroyedEvent != 0)
if (GetGoInfo().DestructibleBuilding.DestroyedEvent != 0 && attackerOrHealer != null)
GameEvents.Trigger(GetGoInfo().DestructibleBuilding.DestroyedEvent, attackerOrHealer, this);
GetAI().Destroyed(attackerOrHealer, m_goInfo.DestructibleBuilding.DestroyedEvent);
@@ -2868,7 +2868,7 @@ namespace Game.Entities
}
case GameObjectDestructibleState.Rebuilding:
{
if (GetGoInfo().DestructibleBuilding.RebuildingEvent != 0)
if (GetGoInfo().DestructibleBuilding.RebuildingEvent != 0 && attackerOrHealer != null)
GameEvents.Trigger(GetGoInfo().DestructibleBuilding.RebuildingEvent, attackerOrHealer, this);
RemoveFlag(GameObjectFlags.Damaged | GameObjectFlags.Destroyed);
@@ -5,6 +5,7 @@ using Framework.Collections;
using Framework.Constants;
using Game.Maps;
using Game.Networking.Packets;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.InteropServices;
@@ -531,23 +532,78 @@ namespace Game.Entities
}
}
public uint GetEventScriptId()
public List<uint> GetEventScriptSet()
{
List<uint> eventSet = new();
switch (type)
{
case GameObjectTypes.Goober:
return Goober.eventID;
case GameObjectTypes.Chest:
return Chest.triggeredEvent;
eventSet.Add(Chest.triggeredEvent);
break;
case GameObjectTypes.Chair:
return Chest.triggeredEvent;
eventSet.Add(Chair.triggeredEvent);
break;
case GameObjectTypes.Goober:
eventSet.Add(Goober.eventID);
break;
case GameObjectTypes.Transport:
eventSet.Add(Transport.Reached1stfloor);
eventSet.Add(Transport.Reached2ndfloor);
eventSet.Add(Transport.Reached3rdfloor);
eventSet.Add(Transport.Reached4thfloor);
eventSet.Add(Transport.Reached5thfloor);
eventSet.Add(Transport.Reached6thfloor);
eventSet.Add(Transport.Reached7thfloor);
eventSet.Add(Transport.Reached8thfloor);
eventSet.Add(Transport.Reached9thfloor);
eventSet.Add(Transport.Reached10thfloor);
break;
case GameObjectTypes.Camera:
return Camera.eventID;
eventSet.Add(Camera.eventID);
break;
case GameObjectTypes.MapObjTransport:
eventSet.Add(MoTransport.startEventID);
eventSet.Add(MoTransport.stopEventID);
break;
case GameObjectTypes.FlagDrop:
eventSet.Add(FlagDrop.eventID);
break;
case GameObjectTypes.ControlZone:
eventSet.Add(ControlZone.CaptureEventHorde);
eventSet.Add(ControlZone.CaptureEventAlliance);
eventSet.Add(ControlZone.ContestedEventHorde);
eventSet.Add(ControlZone.ContestedEventAlliance);
eventSet.Add(ControlZone.ProgressEventHorde);
eventSet.Add(ControlZone.ProgressEventAlliance);
eventSet.Add(ControlZone.NeutralEventHorde);
eventSet.Add(ControlZone.NeutralEventAlliance);
break;
case GameObjectTypes.DestructibleBuilding:
eventSet.Add(DestructibleBuilding.IntactEvent);
eventSet.Add(DestructibleBuilding.DamagedEvent);
eventSet.Add(DestructibleBuilding.DestroyedEvent);
eventSet.Add(DestructibleBuilding.RebuildingEvent);
eventSet.Add(DestructibleBuilding.DamageEvent);
break;
case GameObjectTypes.CapturePoint:
eventSet.Add(CapturePoint.ContestedEventHorde);
eventSet.Add(CapturePoint.CaptureEventHorde);
eventSet.Add(CapturePoint.DefendedEventHorde);
eventSet.Add(CapturePoint.ContestedEventAlliance);
eventSet.Add(CapturePoint.CaptureEventAlliance);
eventSet.Add(CapturePoint.DefendedEventAlliance);
break;
case GameObjectTypes.GatheringNode:
return GatheringNode.triggeredEvent;
eventSet.Add(GatheringNode.triggeredEvent);
break;
default:
return 0;
break;
}
// Erase invalid value added from unused GameEvents data fields
eventSet.Remove(0);
return eventSet;
}
public uint GetTrivialSkillHigh() => type switch
+3 -7
View File
@@ -1462,11 +1462,7 @@ namespace Game
// Load all possible event ids from gameobjects
foreach (var go in _gameObjectTemplateStorage)
{
uint eventId = go.Value.GetEventScriptId();
if (eventId != 0)
_eventStorage.Add(eventId);
}
_eventStorage.AddRange(go.Value.GetEventScriptSet());
// Load all possible event ids from spells
foreach (SpellNameRecord spellNameEntry in CliDB.SpellNameStorage.Values)
@@ -1511,7 +1507,7 @@ namespace Game
foreach (var script in sEventScripts)
{
if (!IsValidEvent(script.Key))
Log.outError(LogFilter.Sql, $"Table `event_scripts` has script (Id: {script.Key}) not referring to any gameobject_template (type 3 data6 field, type 7 data3 field, type 10 data2 field, type 13 data2 field, type 50 data7 field), any taxi path node or any spell effect {SpellEffectName.SendEvent}");
Log.outError(LogFilter.Sql, $"Table `event_scripts` has script (Id: {script.Key}) not referring to any gameobject_template (data field referencing GameEvent), any taxi path node or any spell effect {SpellEffectName.SendEvent}");
}
uint oldMSTime = Time.GetMSTime();
@@ -1532,7 +1528,7 @@ namespace Game
if (!IsValidEvent(eventId))
{
Log.outError(LogFilter.Sql, $"Event (ID: {eventId}) not referring to any gameobject_template (type 3 data6 field, type 7 data3 field, type 10 data2 field, type 13 data2 field, type 50 data7 field), any taxi path node or any spell effect {SpellEffectName.SendEvent}");
Log.outError(LogFilter.Sql, $"Event (ID: {eventId}) not referring to any gameobject_template (data field referencing GameEvent), any taxi path node or any spell effect {SpellEffectName.SendEvent}");
continue;
}
_eventScriptStorage[eventId] = GetScriptId(scriptName);