Core/Scripts: Fix EventScript assert for GameObject::SetDestructibleState
Port From (https://github.com/TrinityCore/TrinityCore/commit/3aa264d0c74d0425fd335d69e1890bef6dfa1838)
This commit is contained in:
@@ -2809,7 +2809,7 @@ namespace Game.Entities
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break;
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case GameObjectDestructibleState.Damaged:
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{
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if (GetGoInfo().DestructibleBuilding.DamagedEvent != 0)
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if (GetGoInfo().DestructibleBuilding.DamagedEvent != 0 && attackerOrHealer != null)
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GameEvents.Trigger(GetGoInfo().DestructibleBuilding.DamagedEvent, attackerOrHealer, this);
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GetAI().Damaged(attackerOrHealer, m_goInfo.DestructibleBuilding.DamagedEvent);
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@@ -2836,7 +2836,7 @@ namespace Game.Entities
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}
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case GameObjectDestructibleState.Destroyed:
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{
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if (GetGoInfo().DestructibleBuilding.DestroyedEvent != 0)
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if (GetGoInfo().DestructibleBuilding.DestroyedEvent != 0 && attackerOrHealer != null)
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GameEvents.Trigger(GetGoInfo().DestructibleBuilding.DestroyedEvent, attackerOrHealer, this);
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GetAI().Destroyed(attackerOrHealer, m_goInfo.DestructibleBuilding.DestroyedEvent);
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@@ -2868,7 +2868,7 @@ namespace Game.Entities
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}
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case GameObjectDestructibleState.Rebuilding:
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{
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if (GetGoInfo().DestructibleBuilding.RebuildingEvent != 0)
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if (GetGoInfo().DestructibleBuilding.RebuildingEvent != 0 && attackerOrHealer != null)
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GameEvents.Trigger(GetGoInfo().DestructibleBuilding.RebuildingEvent, attackerOrHealer, this);
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RemoveFlag(GameObjectFlags.Damaged | GameObjectFlags.Destroyed);
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@@ -5,6 +5,7 @@ using Framework.Collections;
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using Framework.Constants;
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using Game.Maps;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.InteropServices;
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@@ -531,23 +532,78 @@ namespace Game.Entities
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}
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}
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public uint GetEventScriptId()
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public List<uint> GetEventScriptSet()
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{
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List<uint> eventSet = new();
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switch (type)
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{
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case GameObjectTypes.Goober:
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return Goober.eventID;
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case GameObjectTypes.Chest:
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return Chest.triggeredEvent;
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eventSet.Add(Chest.triggeredEvent);
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break;
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case GameObjectTypes.Chair:
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return Chest.triggeredEvent;
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eventSet.Add(Chair.triggeredEvent);
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break;
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case GameObjectTypes.Goober:
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eventSet.Add(Goober.eventID);
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break;
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case GameObjectTypes.Transport:
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eventSet.Add(Transport.Reached1stfloor);
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eventSet.Add(Transport.Reached2ndfloor);
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eventSet.Add(Transport.Reached3rdfloor);
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eventSet.Add(Transport.Reached4thfloor);
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eventSet.Add(Transport.Reached5thfloor);
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eventSet.Add(Transport.Reached6thfloor);
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eventSet.Add(Transport.Reached7thfloor);
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eventSet.Add(Transport.Reached8thfloor);
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eventSet.Add(Transport.Reached9thfloor);
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eventSet.Add(Transport.Reached10thfloor);
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break;
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case GameObjectTypes.Camera:
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return Camera.eventID;
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eventSet.Add(Camera.eventID);
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break;
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case GameObjectTypes.MapObjTransport:
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eventSet.Add(MoTransport.startEventID);
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eventSet.Add(MoTransport.stopEventID);
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break;
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case GameObjectTypes.FlagDrop:
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eventSet.Add(FlagDrop.eventID);
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break;
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case GameObjectTypes.ControlZone:
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eventSet.Add(ControlZone.CaptureEventHorde);
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eventSet.Add(ControlZone.CaptureEventAlliance);
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eventSet.Add(ControlZone.ContestedEventHorde);
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eventSet.Add(ControlZone.ContestedEventAlliance);
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eventSet.Add(ControlZone.ProgressEventHorde);
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eventSet.Add(ControlZone.ProgressEventAlliance);
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eventSet.Add(ControlZone.NeutralEventHorde);
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eventSet.Add(ControlZone.NeutralEventAlliance);
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break;
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case GameObjectTypes.DestructibleBuilding:
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eventSet.Add(DestructibleBuilding.IntactEvent);
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eventSet.Add(DestructibleBuilding.DamagedEvent);
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eventSet.Add(DestructibleBuilding.DestroyedEvent);
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eventSet.Add(DestructibleBuilding.RebuildingEvent);
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eventSet.Add(DestructibleBuilding.DamageEvent);
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break;
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case GameObjectTypes.CapturePoint:
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eventSet.Add(CapturePoint.ContestedEventHorde);
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eventSet.Add(CapturePoint.CaptureEventHorde);
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eventSet.Add(CapturePoint.DefendedEventHorde);
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eventSet.Add(CapturePoint.ContestedEventAlliance);
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eventSet.Add(CapturePoint.CaptureEventAlliance);
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eventSet.Add(CapturePoint.DefendedEventAlliance);
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break;
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case GameObjectTypes.GatheringNode:
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return GatheringNode.triggeredEvent;
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eventSet.Add(GatheringNode.triggeredEvent);
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break;
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default:
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return 0;
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break;
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}
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// Erase invalid value added from unused GameEvents data fields
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eventSet.Remove(0);
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return eventSet;
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}
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public uint GetTrivialSkillHigh() => type switch
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@@ -1462,11 +1462,7 @@ namespace Game
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// Load all possible event ids from gameobjects
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foreach (var go in _gameObjectTemplateStorage)
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{
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uint eventId = go.Value.GetEventScriptId();
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if (eventId != 0)
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_eventStorage.Add(eventId);
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}
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_eventStorage.AddRange(go.Value.GetEventScriptSet());
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// Load all possible event ids from spells
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foreach (SpellNameRecord spellNameEntry in CliDB.SpellNameStorage.Values)
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@@ -1511,7 +1507,7 @@ namespace Game
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foreach (var script in sEventScripts)
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{
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if (!IsValidEvent(script.Key))
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Log.outError(LogFilter.Sql, $"Table `event_scripts` has script (Id: {script.Key}) not referring to any gameobject_template (type 3 data6 field, type 7 data3 field, type 10 data2 field, type 13 data2 field, type 50 data7 field), any taxi path node or any spell effect {SpellEffectName.SendEvent}");
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Log.outError(LogFilter.Sql, $"Table `event_scripts` has script (Id: {script.Key}) not referring to any gameobject_template (data field referencing GameEvent), any taxi path node or any spell effect {SpellEffectName.SendEvent}");
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}
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uint oldMSTime = Time.GetMSTime();
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@@ -1532,7 +1528,7 @@ namespace Game
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if (!IsValidEvent(eventId))
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{
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Log.outError(LogFilter.Sql, $"Event (ID: {eventId}) not referring to any gameobject_template (type 3 data6 field, type 7 data3 field, type 10 data2 field, type 13 data2 field, type 50 data7 field), any taxi path node or any spell effect {SpellEffectName.SendEvent}");
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Log.outError(LogFilter.Sql, $"Event (ID: {eventId}) not referring to any gameobject_template (data field referencing GameEvent), any taxi path node or any spell effect {SpellEffectName.SendEvent}");
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continue;
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}
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_eventScriptStorage[eventId] = GetScriptId(scriptName);
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