Core/Player: Add helper function to determine if war mode can be enabled in area

Port From (https://github.com/TrinityCore/TrinityCore/commit/626c8f5de12daac6b88989807eba65d3d7a061dd)
This commit is contained in:
hondacrx
2021-06-07 11:06:13 -04:00
parent db0d46c9d1
commit 9c58042e07
10 changed files with 58 additions and 23 deletions
+7 -7
View File
@@ -112,7 +112,7 @@ namespace Game.Entities
AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(newArea);
bool oldFFAPvPArea = pvpInfo.IsInFFAPvPArea;
pvpInfo.IsInFFAPvPArea = area != null && area.Flags[0].HasAnyFlag(AreaFlags.Arena);
pvpInfo.IsInFFAPvPArea = area != null && area.Flags.HasFlag(AreaFlags.Arena);
UpdatePvPState(true);
// check if we were in ffa arena and we left
@@ -140,7 +140,7 @@ namespace Game.Entities
RemovePvpFlag(UnitPVPStateFlags.Sanctuary);
AreaFlags areaRestFlag = (GetTeam() == Team.Alliance) ? AreaFlags.RestZoneAlliance : AreaFlags.RestZoneHorde;
if (area != null && area.Flags[0].HasAnyFlag(areaRestFlag))
if (area != null && area.Flags.HasFlag(areaRestFlag))
_restMgr.SetRestFlag(RestFlag.FactionArea);
else
_restMgr.RemoveRestFlag(RestFlag.FactionArea);
@@ -192,7 +192,7 @@ namespace Game.Entities
UpdateHostileAreaState(zone);
if (zone.Flags[0].HasAnyFlag(AreaFlags.Capital)) // Is in a capital city
if (zone.Flags.HasFlag(AreaFlags.Capital)) // Is in a capital city
{
if (!pvpInfo.IsInHostileArea || zone.IsSanctuary())
_restMgr.SetRestFlag(RestFlag.City);
@@ -237,17 +237,17 @@ namespace Game.Entities
if (area.IsSanctuary()) // sanctuary and arena cannot be overriden
pvpInfo.IsInHostileArea = false;
else if (area.Flags[0].HasAnyFlag(AreaFlags.Arena))
else if (area.Flags.HasFlag(AreaFlags.Arena))
pvpInfo.IsInHostileArea = true;
else if (overrideZonePvpType == ZonePVPTypeOverride.None)
{
if (area != null)
{
if (InBattleground() || area.Flags[0].HasAnyFlag(AreaFlags.Combat) || (area.PvpCombatWorldStateID != -1 && Global.WorldMgr.GetWorldState((WorldStates)area.PvpCombatWorldStateID) != 0))
if (InBattleground() || area.Flags.HasFlag(AreaFlags.Combat) || (area.PvpCombatWorldStateID != -1 && Global.WorldMgr.GetWorldState((WorldStates)area.PvpCombatWorldStateID) != 0))
pvpInfo.IsInHostileArea = true;
else if (Global.WorldMgr.IsPvPRealm() || area.Flags[0].HasAnyFlag(AreaFlags.Unk3))
else if (Global.WorldMgr.IsPvPRealm() || area.Flags.HasFlag(AreaFlags.Unk3))
{
if (area.Flags[0].HasAnyFlag(AreaFlags.ContestedArea))
if (area.Flags.HasFlag(AreaFlags.ContestedArea))
pvpInfo.IsInHostileArea = Global.WorldMgr.IsPvPRealm();
else
{
+1 -1
View File
@@ -511,7 +511,7 @@ namespace Game.Entities
if (area.IsSanctuary())
return false;
if (area.Flags[0].HasAnyFlag(AreaFlags.Arena))
if (area.Flags.HasFlag(AreaFlags.Arena))
return true;
if (Global.BattleFieldMgr.GetBattlefieldToZoneId(area.Id) != null)
+35 -3
View File
@@ -2575,10 +2575,10 @@ namespace Game.Entities
public bool CanJoinConstantChannelInZone(ChatChannelsRecord channel, AreaTableRecord zone)
{
if (channel.Flags.HasAnyFlag(ChannelDBCFlags.ZoneDep) && zone.Flags[0].HasAnyFlag(AreaFlags.ArenaInstance))
if (channel.Flags.HasAnyFlag(ChannelDBCFlags.ZoneDep) && zone.Flags.HasFlag(AreaFlags.ArenaInstance))
return false;
if (channel.Flags.HasAnyFlag(ChannelDBCFlags.CityOnly) && !zone.Flags[0].HasAnyFlag(AreaFlags.Capital))
if (channel.Flags.HasAnyFlag(ChannelDBCFlags.CityOnly) && !zone.Flags.HasFlag(AreaFlags.Capital))
return false;
if (channel.Flags.HasAnyFlag(ChannelDBCFlags.GuildReq) && GetGuildId() != 0)
@@ -4491,7 +4491,7 @@ namespace Game.Entities
AreaTableRecord zone = CliDB.AreaTableStorage.LookupByKey(GetAreaId());
// Such zones are considered unreachable as a ghost and the player must be automatically revived
if ((!IsAlive() && zone != null && zone.Flags[0].HasAnyFlag(AreaFlags.NeedFly)) || GetTransport() != null || GetPositionZ() < GetMap().GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY()))
if ((!IsAlive() && zone != null && zone.Flags.HasFlag(AreaFlags.NeedFly)) || GetTransport() != null || GetPositionZ() < GetMap().GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY()))
{
ResurrectPlayer(0.5f);
SpawnCorpseBones();
@@ -4992,6 +4992,38 @@ namespace Game.Entities
return true;
}
bool IsInFriendlyArea()
{
var areaEntry = CliDB.AreaTableStorage.LookupByKey(GetAreaId());
if (areaEntry != null)
return IsFriendlyArea(areaEntry);
return false;
}
bool IsFriendlyArea(AreaTableRecord areaEntry)
{
Cypher.Assert(areaEntry != null);
var factionTemplate = GetFactionTemplateEntry();
if (factionTemplate == null)
return false;
if ((factionTemplate.FriendGroup & areaEntry.FactionGroupMask) == 0)
return false;
return true;
}
bool CanEnableWarModeInArea()
{
var area = CliDB.AreaTableStorage.LookupByKey(GetAreaId());
if (area == null || !IsFriendlyArea(area))
return false;
return area.Flags2.HasFlag(AreaFlags2.CanEnableWarMode);
}
// Used in triggers for check "Only to targets that grant experience or honor" req
public bool IsHonorOrXPTarget(Unit victim)
{