Core/Player: Add helper function to determine if war mode can be enabled in area
Port From (https://github.com/TrinityCore/TrinityCore/commit/626c8f5de12daac6b88989807eba65d3d7a061dd)
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@@ -652,7 +652,7 @@ namespace Game
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}
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AreaTableRecord atEntry = CliDB.AreaTableStorage.LookupByKey(GetPlayer().GetAreaId());
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if (atEntry == null || !atEntry.Flags[0].HasAnyFlag(AreaFlags.CanHearthAndResurrect))
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if (atEntry == null || !atEntry.Flags.HasFlag(AreaFlags.CanHearthAndResurrect))
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return;
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GetPlayer().BuildPlayerRepop();
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