Core/Instances: Use level requirements from MapDifficultyXCondition.db2 instead of access_requirement db table
Port From (https://github.com/TrinityCore/TrinityCore/commit/3afed1788a81fe65ee414c590936be65d69f9314)
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@@ -566,14 +566,14 @@ namespace Game.Networking.Packets
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{
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_worldPacket.WriteUInt32(MapID);
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_worldPacket.WriteUInt8(Arg);
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_worldPacket.WriteInt32(MapDifficultyXConditionID);
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_worldPacket.WriteUInt32(MapDifficultyXConditionID);
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_worldPacket.WriteBits(TransfertAbort, 5);
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_worldPacket.FlushBits();
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}
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public uint MapID;
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public byte Arg;
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public int MapDifficultyXConditionID;
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public uint MapDifficultyXConditionID;
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public TransferAbortReason TransfertAbort;
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}
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