Core/Threat: Further tweak to assist threat, all CC now prevents assist threat splitting (not just damage-breakable CC)
Port From (https://github.com/TrinityCore/TrinityCore/commit/7a503ff597bf07c12202c510de8245b76755b668)
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@@ -565,7 +565,7 @@ namespace Game.Combat
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foreach (var pair in _threatenedByMe)
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foreach (var pair in _threatenedByMe)
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{
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{
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Creature owner = pair.Value.GetOwner();
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Creature owner = pair.Value.GetOwner();
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if (!owner.HasBreakableByDamageCrowdControlAura())
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if (!owner.HasUnitState(UnitState.Controlled))
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canBeThreatened.Add(owner);
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canBeThreatened.Add(owner);
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else
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else
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cannotBeThreatened.Add(owner);
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cannotBeThreatened.Add(owner);
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