Core/SpawnGroups: Renamed GetSpawnGroupsForInstance and its argument to not cause confusion with instance ids (equivalent to instance save id, not map id)

Port From (https://github.com/TrinityCore/TrinityCore/commit/e2cf6d68fc5d6b3316f69873ee3ab917b2c9d4c0)
This commit is contained in:
hondacrx
2022-06-24 21:50:46 -04:00
parent 094d450ad8
commit a0d4a4f522
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -5833,7 +5833,7 @@ namespace Game
return null;
}
}
public List<InstanceSpawnGroupInfo> GetSpawnGroupsForInstance(uint instanceId) { return _instanceSpawnGroupStorage.LookupByKey(instanceId); }
public List<InstanceSpawnGroupInfo> GetInstanceSpawnGroupsForMap(uint mapId) { return _instanceSpawnGroupStorage.LookupByKey(mapId); }
//Player
public void LoadPlayerInfo()
+1 -1
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@@ -34,7 +34,7 @@ namespace Game.Maps
public InstanceScript(InstanceMap map)
{
instance = map;
_instanceSpawnGroups = Global.ObjectMgr.GetSpawnGroupsForInstance(map.GetId());
_instanceSpawnGroups = Global.ObjectMgr.GetInstanceSpawnGroupsForMap(map.GetId());
}
public void SaveToDB()