Core/SpawnGroups: Renamed GetSpawnGroupsForInstance and its argument to not cause confusion with instance ids (equivalent to instance save id, not map id)
Port From (https://github.com/TrinityCore/TrinityCore/commit/e2cf6d68fc5d6b3316f69873ee3ab917b2c9d4c0)
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@@ -5833,7 +5833,7 @@ namespace Game
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return null;
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}
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}
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public List<InstanceSpawnGroupInfo> GetSpawnGroupsForInstance(uint instanceId) { return _instanceSpawnGroupStorage.LookupByKey(instanceId); }
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public List<InstanceSpawnGroupInfo> GetInstanceSpawnGroupsForMap(uint mapId) { return _instanceSpawnGroupStorage.LookupByKey(mapId); }
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//Player
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public void LoadPlayerInfo()
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@@ -34,7 +34,7 @@ namespace Game.Maps
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public InstanceScript(InstanceMap map)
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{
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instance = map;
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_instanceSpawnGroups = Global.ObjectMgr.GetSpawnGroupsForInstance(map.GetId());
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_instanceSpawnGroups = Global.ObjectMgr.GetInstanceSpawnGroupsForMap(map.GetId());
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}
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public void SaveToDB()
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