Core/Items: Fixed heirloom items counting for item set bonuses past their max scaling level and implemented new heirloom upgrade levels

Port From (https://github.com/TrinityCore/TrinityCore/commit/3c12a189e430b1b6e0a452f272860f58b2dca7bd)
This commit is contained in:
hondacrx
2022-01-28 17:33:49 -05:00
parent 26bec9ecb4
commit a1411aef94
5 changed files with 66 additions and 67 deletions
+6 -4
View File
@@ -721,10 +721,12 @@ namespace Framework.Constants
public enum HeirloomPlayerFlags
{
None = 0x00,
BonusLevel90 = 0x01,
BonusLevel100 = 0x02,
BonusLevel110 = 0x04,
BonusLevel120 = 0x08
UpgradeLevel1 = 0x01,
UpgradeLevel2 = 0x02,
UpgradeLevel3 = 0x04,
UpgradeLevel4 = 0x08,
UpgradeLevel5 = 0x10,
UpgradeLevel6 = 0x20,
}
public enum HeirloomItemFlags
+9
View File
@@ -1092,6 +1092,15 @@ namespace Game.DataStorage
return null;
}
public Tuple<float, float> GetCurveXAxisRange(uint curveId)
{
var points = _curvePoints.LookupByKey(curveId);
if (!points.Empty())
return Tuple.Create(points.First().Pos.X, points.Last().Pos.X);
return Tuple.Create(0.0f, 0.0f);
}
static CurveInterpolationMode DetermineCurveType(CurveRecord curve, List<CurvePointRecord> points)
{
switch (curve.Type)
+25 -9
View File
@@ -2382,6 +2382,22 @@ namespace Game.Entities
if (set.SetFlags.HasAnyFlag(ItemSetFlags.LegacyInactive))
return;
// Check player level for heirlooms
if (Global.DB2Mgr.GetHeirloomByItemId(item.GetEntry()) != null)
{
if (item.GetBonus().PlayerLevelToItemLevelCurveId != 0)
{
uint maxLevel = (uint)Global.DB2Mgr.GetCurveXAxisRange(item.GetBonus().PlayerLevelToItemLevelCurveId).Item2;
var contentTuning = Global.DB2Mgr.GetContentTuningData(item.GetBonus().ContentTuningId, player.m_playerData.CtrOptions._value.ContentTuningConditionMask, true);
if (contentTuning.HasValue)
maxLevel = Math.Min(maxLevel, (uint)contentTuning.Value.MaxLevel);
if (player.GetLevel() > maxLevel)
return;
}
}
ItemSetEffect eff = null;
for (int x = 0; x < player.ItemSetEff.Count; ++x)
{
@@ -2408,13 +2424,13 @@ namespace Game.Entities
player.ItemSetEff.Add(eff);
}
++eff.EquippedItemCount;
eff.EquippedItems.Add(item);
List<ItemSetSpellRecord> itemSetSpells = Global.DB2Mgr.GetItemSetSpells(setid);
foreach (var itemSetSpell in itemSetSpells)
{
//not enough for spell
if (itemSetSpell.Threshold > eff.EquippedItemCount)
if (itemSetSpell.Threshold > eff.EquippedItems.Count)
continue;
if (eff.SetBonuses.Contains(itemSetSpell))
@@ -2434,14 +2450,14 @@ namespace Game.Entities
}
}
public static void RemoveItemsSetItem(Player player, ItemTemplate proto)
public static void RemoveItemsSetItem(Player player, Item item)
{
uint setid = proto.GetItemSet();
uint setid = item.GetTemplate().GetItemSet();
ItemSetRecord set = CliDB.ItemSetStorage.LookupByKey(setid);
if (set == null)
{
Log.outError(LogFilter.Sql, "Item set {0} for item {1} not found, mods not removed.", setid, proto.GetId());
Log.outError(LogFilter.Sql, $"Item set {setid} for item {item.GetEntry()} not found, mods not removed.");
return;
}
@@ -2460,13 +2476,13 @@ namespace Game.Entities
if (eff == null)
return;
--eff.EquippedItemCount;
eff.EquippedItems.Remove(item);
List<ItemSetSpellRecord> itemSetSpells = Global.DB2Mgr.GetItemSetSpells(setid);
foreach (ItemSetSpellRecord itemSetSpell in itemSetSpells)
{
// enough for spell
if (itemSetSpell.Threshold <= eff.EquippedItemCount)
if (itemSetSpell.Threshold <= eff.EquippedItems.Count)
continue;
if (!eff.SetBonuses.Contains(itemSetSpell))
@@ -2476,7 +2492,7 @@ namespace Game.Entities
eff.SetBonuses.Remove(itemSetSpell);
}
if (eff.EquippedItemCount == 0) //all items of a set were removed
if (eff.EquippedItems.Empty()) //all items of a set were removed
{
Cypher.Assert(eff == player.ItemSetEff[setindex]);
player.ItemSetEff[setindex] = null;
@@ -2739,7 +2755,7 @@ namespace Game.Entities
public class ItemSetEffect
{
public uint ItemSetID;
public uint EquippedItemCount;
public List<Item> EquippedItems = new();
public List<ItemSetSpellRecord> SetBonuses = new();
}
@@ -185,14 +185,14 @@ namespace Game.Entities
uint bonusId = 0;
if (flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel120))
bonusId = heirloom.UpgradeItemBonusListID[3];
else if (flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel110))
bonusId = heirloom.UpgradeItemBonusListID[2];
else if (flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel100))
bonusId = heirloom.UpgradeItemBonusListID[1];
else if (flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel90))
bonusId = heirloom.UpgradeItemBonusListID[0];
for (int upgradeLevel = heirloom.UpgradeItemID.Length - 1; upgradeLevel >= 0; --upgradeLevel)
{
if (((int)flags & (1 << upgradeLevel)) != 0)
{
bonusId = heirloom.UpgradeItemBonusListID[upgradeLevel];
break;
}
}
_heirlooms[itemId] = new HeirloomData(flags, bonusId);
} while (result.NextRow());
@@ -258,25 +258,13 @@ namespace Game.Entities
HeirloomPlayerFlags flags = data.flags;
uint bonusId = 0;
if (heirloom.UpgradeItemID[0] == castItem)
for (int upgradeLevel = 0; upgradeLevel < heirloom.UpgradeItemID.Length; ++upgradeLevel)
{
flags |= HeirloomPlayerFlags.BonusLevel90;
bonusId = heirloom.UpgradeItemBonusListID[0];
}
if (heirloom.UpgradeItemID[1] == castItem)
{
flags |= HeirloomPlayerFlags.BonusLevel100;
bonusId = heirloom.UpgradeItemBonusListID[1];
}
if (heirloom.UpgradeItemID[2] == castItem)
{
flags |= HeirloomPlayerFlags.BonusLevel110;
bonusId = heirloom.UpgradeItemBonusListID[2];
}
if (heirloom.UpgradeItemID[3] == castItem)
{
flags |= HeirloomPlayerFlags.BonusLevel120;
bonusId = heirloom.UpgradeItemBonusListID[3];
if (heirloom.UpgradeItemID[upgradeLevel] == castItem)
{
flags |= (HeirloomPlayerFlags)(1 << upgradeLevel);
bonusId = heirloom.UpgradeItemBonusListID[upgradeLevel];
}
}
foreach (Item item in player.GetItemListByEntry(itemId, true))
@@ -353,27 +341,6 @@ namespace Game.Entities
}
}
public bool CanApplyHeirloomXpBonus(uint itemId, uint level)
{
if (Global.DB2Mgr.GetHeirloomByItemId(itemId) == null)
return false;
var data = _heirlooms.LookupByKey(itemId);
if (data == null)
return false;
if (data.flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel120))
return level <= 120;
if (data.flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel110))
return level <= 110;
if (data.flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel100))
return level <= 100;
if (data.flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel90))
return level <= 90;
return level <= 60;
}
public void LoadMounts()
{
foreach (var m in _mounts.ToList())
+12 -7
View File
@@ -1869,7 +1869,7 @@ namespace Game.Entities
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
ItemTemplate pProto = pItem.GetTemplate();
if (pProto != null && pProto.GetItemSet() != 0)
Item.RemoveItemsSetItem(this, pProto);
Item.RemoveItemsSetItem(this, pItem);
_ApplyItemMods(pItem, slot, false, update);
@@ -3826,10 +3826,6 @@ namespace Game.Entities
if (spellproto == null)
continue;
if (spellproto.HasAura(AuraType.ModXpPct) && !GetSession().GetCollectionMgr().CanApplyHeirloomXpBonus(item.GetEntry(), GetLevel())
&& Global.DB2Mgr.GetHeirloomByItemId(item.GetEntry()) != null)
continue;
if (effectData.ChrSpecializationID != 0 && effectData.ChrSpecializationID != GetPrimarySpecialization())
continue;
@@ -3939,7 +3935,7 @@ namespace Game.Entities
// item set bonuses not dependent from item broken state
if (proto.GetItemSet() != 0)
Item.RemoveItemsSetItem(this, proto);
Item.RemoveItemsSetItem(this, m_items[i]);
if (m_items[i].IsBroken() || !CanUseAttackType(GetAttackBySlot(i, m_items[i].GetTemplate().GetInventoryType())))
continue;
@@ -4019,6 +4015,15 @@ namespace Game.Entities
continue;
_ApplyItemMods(m_items[i], i, apply);
// Update item sets for heirlooms
if (Global.DB2Mgr.GetHeirloomByItemId(m_items[i].GetEntry()) != null && m_items[i].GetTemplate().GetItemSet() != 0)
{
if (apply)
Item.AddItemsSetItem(this, m_items[i]);
else
Item.RemoveItemsSetItem(this, m_items[i]);
}
}
}
}
@@ -5459,7 +5464,7 @@ namespace Game.Entities
{
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
if (pProto != null && pProto.GetItemSet() != 0)
Item.RemoveItemsSetItem(this, pProto);
Item.RemoveItemsSetItem(this, pItem);
_ApplyItemMods(pItem, slot, false);
}