Core/Items: Fixed heirloom items counting for item set bonuses past their max scaling level and implemented new heirloom upgrade levels
Port From (https://github.com/TrinityCore/TrinityCore/commit/3c12a189e430b1b6e0a452f272860f58b2dca7bd)
This commit is contained in:
@@ -185,14 +185,14 @@ namespace Game.Entities
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uint bonusId = 0;
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if (flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel120))
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bonusId = heirloom.UpgradeItemBonusListID[3];
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else if (flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel110))
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bonusId = heirloom.UpgradeItemBonusListID[2];
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else if (flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel100))
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bonusId = heirloom.UpgradeItemBonusListID[1];
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else if (flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel90))
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bonusId = heirloom.UpgradeItemBonusListID[0];
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for (int upgradeLevel = heirloom.UpgradeItemID.Length - 1; upgradeLevel >= 0; --upgradeLevel)
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{
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if (((int)flags & (1 << upgradeLevel)) != 0)
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{
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bonusId = heirloom.UpgradeItemBonusListID[upgradeLevel];
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break;
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}
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}
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_heirlooms[itemId] = new HeirloomData(flags, bonusId);
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} while (result.NextRow());
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@@ -258,25 +258,13 @@ namespace Game.Entities
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HeirloomPlayerFlags flags = data.flags;
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uint bonusId = 0;
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if (heirloom.UpgradeItemID[0] == castItem)
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for (int upgradeLevel = 0; upgradeLevel < heirloom.UpgradeItemID.Length; ++upgradeLevel)
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{
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flags |= HeirloomPlayerFlags.BonusLevel90;
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bonusId = heirloom.UpgradeItemBonusListID[0];
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}
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if (heirloom.UpgradeItemID[1] == castItem)
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{
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flags |= HeirloomPlayerFlags.BonusLevel100;
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bonusId = heirloom.UpgradeItemBonusListID[1];
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}
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if (heirloom.UpgradeItemID[2] == castItem)
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{
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flags |= HeirloomPlayerFlags.BonusLevel110;
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bonusId = heirloom.UpgradeItemBonusListID[2];
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}
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if (heirloom.UpgradeItemID[3] == castItem)
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{
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flags |= HeirloomPlayerFlags.BonusLevel120;
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bonusId = heirloom.UpgradeItemBonusListID[3];
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if (heirloom.UpgradeItemID[upgradeLevel] == castItem)
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{
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flags |= (HeirloomPlayerFlags)(1 << upgradeLevel);
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bonusId = heirloom.UpgradeItemBonusListID[upgradeLevel];
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}
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}
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foreach (Item item in player.GetItemListByEntry(itemId, true))
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@@ -353,27 +341,6 @@ namespace Game.Entities
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}
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}
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public bool CanApplyHeirloomXpBonus(uint itemId, uint level)
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{
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if (Global.DB2Mgr.GetHeirloomByItemId(itemId) == null)
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return false;
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var data = _heirlooms.LookupByKey(itemId);
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if (data == null)
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return false;
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if (data.flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel120))
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return level <= 120;
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if (data.flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel110))
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return level <= 110;
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if (data.flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel100))
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return level <= 100;
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if (data.flags.HasAnyFlag(HeirloomPlayerFlags.BonusLevel90))
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return level <= 90;
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return level <= 60;
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}
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public void LoadMounts()
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{
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foreach (var m in _mounts.ToList())
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@@ -1869,7 +1869,7 @@ namespace Game.Entities
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// item set bonuses applied only at equip and removed at unequip, and still active for broken items
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ItemTemplate pProto = pItem.GetTemplate();
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if (pProto != null && pProto.GetItemSet() != 0)
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Item.RemoveItemsSetItem(this, pProto);
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Item.RemoveItemsSetItem(this, pItem);
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_ApplyItemMods(pItem, slot, false, update);
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@@ -3826,10 +3826,6 @@ namespace Game.Entities
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if (spellproto == null)
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continue;
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if (spellproto.HasAura(AuraType.ModXpPct) && !GetSession().GetCollectionMgr().CanApplyHeirloomXpBonus(item.GetEntry(), GetLevel())
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&& Global.DB2Mgr.GetHeirloomByItemId(item.GetEntry()) != null)
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continue;
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if (effectData.ChrSpecializationID != 0 && effectData.ChrSpecializationID != GetPrimarySpecialization())
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continue;
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@@ -3939,7 +3935,7 @@ namespace Game.Entities
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// item set bonuses not dependent from item broken state
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if (proto.GetItemSet() != 0)
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Item.RemoveItemsSetItem(this, proto);
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Item.RemoveItemsSetItem(this, m_items[i]);
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if (m_items[i].IsBroken() || !CanUseAttackType(GetAttackBySlot(i, m_items[i].GetTemplate().GetInventoryType())))
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continue;
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@@ -4019,6 +4015,15 @@ namespace Game.Entities
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continue;
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_ApplyItemMods(m_items[i], i, apply);
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// Update item sets for heirlooms
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if (Global.DB2Mgr.GetHeirloomByItemId(m_items[i].GetEntry()) != null && m_items[i].GetTemplate().GetItemSet() != 0)
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{
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if (apply)
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Item.AddItemsSetItem(this, m_items[i]);
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else
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Item.RemoveItemsSetItem(this, m_items[i]);
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}
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}
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}
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}
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@@ -5459,7 +5464,7 @@ namespace Game.Entities
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{
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// item set bonuses applied only at equip and removed at unequip, and still active for broken items
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if (pProto != null && pProto.GetItemSet() != 0)
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Item.RemoveItemsSetItem(this, pProto);
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Item.RemoveItemsSetItem(this, pItem);
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_ApplyItemMods(pItem, slot, false);
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}
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