Core/Achievements: Fixed achievement criteria StartEvent and FailEvent

* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
Port From (https://github.com/TrinityCore/TrinityCore/commit/41a20b1e4008d450d075847ef1fe367f0e3a240f)
This commit is contained in:
hondacrx
2024-01-30 10:22:01 -05:00
parent 902b217d88
commit a1cb1d95ee
16 changed files with 148 additions and 211 deletions
@@ -63,13 +63,6 @@ namespace Game.Achievements
return false;
}
if (achievement.InstanceID != -1 && referencePlayer.GetMapId() != achievement.InstanceID)
{
Log.outTrace(LogFilter.Achievement, "CanUpdateCriteriaTree: (Id: {0} Type {1} Achievement {2}) Wrong map",
criteria.Id, criteria.Entry.Type, achievement.Id);
return false;
}
if ((achievement.Faction == AchievementFaction.Horde && referencePlayer.GetTeam() != Team.Horde) ||
(achievement.Faction == AchievementFaction.Alliance && referencePlayer.GetTeam() != Team.Alliance))
{
@@ -360,40 +353,6 @@ namespace Game.Achievements
}
}
public void ResetCriteria(CriteriaFailEvent failEvent, uint failAsset, bool evenIfCriteriaComplete)
{
Log.outDebug(LogFilter.Achievement, $"ResetAchievementCriteria({failEvent}, {failAsset}, {evenIfCriteriaComplete})");
// Disable for GameMasters with GM-mode enabled or for players that don't have the related RBAC permission
if (_owner.IsGameMaster() || _owner.GetSession().HasPermission(RBACPermissions.CannotEarnAchievements))
return;
var achievementCriteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(failEvent, (int)failAsset);
if (!achievementCriteriaList.Empty())
{
foreach (Criteria achievementCriteria in achievementCriteriaList)
{
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(achievementCriteria.Id);
bool allComplete = true;
foreach (CriteriaTree tree in trees)
{
// don't update already completed criteria if not forced or achievement already complete
if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete) || !HasAchieved(tree.Achievement.Id))
{
allComplete = false;
break;
}
}
if (allComplete)
continue;
RemoveCriteriaProgress(achievementCriteria);
}
}
}
public override void SendAllData(Player receiver)
{
AllAccountCriteria allAccountCriteria = new();
+82 -106
View File
@@ -24,7 +24,7 @@ namespace Game.Achievements
public class CriteriaHandler
{
protected Dictionary<uint, CriteriaProgress> _criteriaProgress = new();
Dictionary<uint, uint /*ms time left*/> _timeCriteriaTrees = new();
Dictionary<uint /*criteriaID*/, TimeSpan /*time left*/> _startedCriteria = new();
public virtual void Reset()
{
@@ -444,75 +444,89 @@ namespace Game.Achievements
}
}
public void UpdateTimedCriteria(uint timeDiff)
public void UpdateTimedCriteria(TimeSpan timeDiff)
{
if (!_timeCriteriaTrees.Empty())
foreach (var key in _startedCriteria.Keys.ToList())
{
foreach (var key in _timeCriteriaTrees.Keys.ToList())
// Time is up, remove timer and reset progress
if (_startedCriteria[key] <= timeDiff)
{
var value = _timeCriteriaTrees[key];
// Time is up, remove timer and reset progress
if (value <= timeDiff)
{
CriteriaTree criteriaTree = Global.CriteriaMgr.GetCriteriaTree(key);
if (criteriaTree.Criteria != null)
RemoveCriteriaProgress(criteriaTree.Criteria);
RemoveCriteriaProgress(Global.CriteriaMgr.GetCriteria(key));
_timeCriteriaTrees.Remove(key);
}
else
{
_timeCriteriaTrees[key] -= timeDiff;
}
_startedCriteria.Remove(key);
}
}
else
_startedCriteria[key] -= timeDiff;
}
}
public void StartCriteriaTimer(CriteriaStartEvent startEvent, uint entry, uint timeLost = 0)
public void StartCriteria(CriteriaStartEvent startEvent, uint entry, TimeSpan timeLost = default)
{
List<Criteria> criteriaList = Global.CriteriaMgr.GetTimedCriteriaByType(startEvent);
List<Criteria> criteriaList = Global.CriteriaMgr.GetCriteriaByStartEvent(startEvent, (int)entry);
if (criteriaList.Empty())
return;
foreach (Criteria criteria in criteriaList)
{
if (criteria.Entry.StartAsset != entry)
TimeSpan timeLimit = TimeSpan.MaxValue; // this value is for criteria that have a start event requirement but no time limit
if (criteria.Entry.StartTimer != 0)
timeLimit = TimeSpan.FromSeconds(criteria.Entry.StartTimer);
timeLimit -= timeLost;
if (timeLimit <= TimeSpan.Zero)
continue;
List<CriteriaTree> trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
bool canStart = false;
foreach (CriteriaTree tree in trees)
{
if ((!_timeCriteriaTrees.ContainsKey(tree.Id) || criteria.Entry.GetFlags().HasFlag(CriteriaFlags.ResetOnStart)) && !IsCompletedCriteriaTree(tree))
{
// Start the timer
if (criteria.Entry.StartTimer * Time.InMilliseconds > timeLost)
{
_timeCriteriaTrees[tree.Id] = (uint)(criteria.Entry.StartTimer * Time.InMilliseconds - timeLost);
canStart = true;
}
}
}
bool canStart = trees.Any(tree => !IsCompletedCriteriaTree(tree));
if (!canStart)
continue;
bool isNew = _startedCriteria.TryAdd(criteria.Id, timeLimit);
if (!isNew)
{
if (!criteria.Entry.GetFlags().HasFlag(CriteriaFlags.ResetOnStart))
continue;
_startedCriteria[criteria.Id] = timeLimit;
}
// and at client too
SetCriteriaProgress(criteria, 0, null, ProgressType.Set);
}
}
public void RemoveCriteriaTimer(CriteriaStartEvent startEvent, uint entry)
public void FailCriteria(CriteriaFailEvent failEvent, uint asset)
{
List<Criteria> criteriaList = Global.CriteriaMgr.GetTimedCriteriaByType(startEvent);
List<Criteria> criteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(failEvent, (int)asset);
if (criteriaList.Empty())
return;
foreach (Criteria criteria in criteriaList)
{
if (criteria.Entry.StartAsset != entry)
continue;
_startedCriteria.Remove(criteria.Id);
List<CriteriaTree> trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
// Remove the timer from all trees
foreach (CriteriaTree tree in trees)
_timeCriteriaTrees.Remove(tree.Id);
bool allTreesFullyComplete = trees.All(tree =>
{
CriteriaTree root = tree;
CriteriaTree parent = Global.CriteriaMgr.GetCriteriaTree(root.Entry.Parent);
if (parent != null)
{
do
{
root = parent;
parent = Global.CriteriaMgr.GetCriteriaTree(root.Entry.Parent);
} while (parent != null);
}
return IsCompletedCriteriaTree(root);
});
if (allTreesFullyComplete)
continue;
// remove progress
RemoveCriteriaProgress(criteria);
}
}
@@ -524,29 +538,6 @@ namespace Game.Achievements
public void SetCriteriaProgress(Criteria criteria, ulong changeValue, Player referencePlayer, ProgressType progressType = ProgressType.Set)
{
// Don't allow to cheat - doing timed criteria without timer active
List<CriteriaTree> trees = null;
if (criteria.Entry.StartTimer != 0)
{
trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
if (trees.Empty())
return;
bool hasTreeForTimed = false;
foreach (CriteriaTree tree in trees)
{
var timedIter = _timeCriteriaTrees.LookupByKey(tree.Id);
if (timedIter != 0)
{
hasTreeForTimed = true;
break;
}
}
if (!hasTreeForTimed)
return;
}
Log.outDebug(LogFilter.Achievement, "SetCriteriaProgress({0}, {1}) for {2}", criteria.Id, changeValue, GetOwnerInfo());
CriteriaProgress progress = GetCriteriaProgress(criteria);
@@ -596,20 +587,18 @@ namespace Game.Achievements
TimeSpan timeElapsed = TimeSpan.Zero;
if (criteria.Entry.StartTimer != 0)
{
Cypher.Assert(trees != null);
foreach (CriteriaTree tree in trees)
if (_startedCriteria.TryGetValue(criteria.Id, out TimeSpan startedTime))
{
var timed = _timeCriteriaTrees.LookupByKey(tree.Id);
if (timed != 0)
{
// Client expects this in packet
timeElapsed = TimeSpan.FromSeconds(criteria.Entry.StartTimer - (timed / Time.InMilliseconds));
// Client expects this in packet
timeElapsed = TimeSpan.FromSeconds(criteria.Entry.StartTimer) - startedTime;
// Remove the timer, we wont need it anymore
if (IsCompletedCriteriaTree(tree))
_timeCriteriaTrees.Remove(tree.Id);
}
// Remove the timer, we wont need it anymore
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
bool allTreesCompleted = trees.All(IsCompletedCriteriaTree);
if (allTreesCompleted)
_startedCriteria.Remove(criteria.Id);
}
}
@@ -626,7 +615,8 @@ namespace Game.Achievements
SendCriteriaProgressRemoved(criteria.Id);
_criteriaProgress.Remove(criteria.Id);
_criteriaProgress[criteria.Id].Counter = 0;
_criteriaProgress[criteria.Id].Changed = true;
}
public bool IsCompletedCriteriaTree(CriteriaTree tree)
@@ -888,22 +878,8 @@ namespace Game.Achievements
bool ConditionsSatisfied(Criteria criteria, Player referencePlayer)
{
if (criteria.Entry.FailEvent == 0)
return true;
switch ((CriteriaFailEvent)criteria.Entry.FailEvent)
{
case CriteriaFailEvent.LeaveBattleground:
if (!referencePlayer.InBattleground())
return false;
break;
case CriteriaFailEvent.ModifyPartyStatus:
if (referencePlayer.GetGroup() != null)
return false;
break;
default:
break;
}
if (criteria.Entry.StartEvent != 0 && !_startedCriteria.ContainsKey(criteria.Id))
return false;
return true;
}
@@ -3720,7 +3696,7 @@ namespace Game.Achievements
MultiMap<uint, Criteria>[] _scenarioCriteriasByTypeAndScenarioId = new MultiMap<uint, Criteria>[(int)CriteriaType.Count];
MultiMap<CriteriaType, Criteria> _questObjectiveCriteriasByType = new();
MultiMap<CriteriaStartEvent, Criteria> _criteriasByTimedType = new();
MultiMap<int, Criteria>[] _criteriasByStartEvent = new MultiMap<int, Criteria>[(int)CriteriaStartEvent.Max];
MultiMap<int, Criteria>[] _criteriasByFailEvent = new MultiMap<int, Criteria>[(int)CriteriaFailEvent.Max];
CriteriaManager()
@@ -3943,7 +3919,7 @@ namespace Game.Achievements
}
if (criteriaEntry.StartTimer != 0)
_criteriasByTimedType.Add((CriteriaStartEvent)criteriaEntry.StartEvent, criteria);
_criteriasByStartEvent[criteriaEntry.StartEvent].Add((int)criteriaEntry.StartAsset, criteria);
if (criteriaEntry.FailEvent != 0)
_criteriasByFailEvent[criteriaEntry.FailEvent].Add((int)criteriaEntry.FailAsset, criteria);
@@ -4083,6 +4059,16 @@ namespace Game.Achievements
{
return _scenarioCriteriasByTypeAndScenarioId[(int)type].LookupByKey(scenarioId);
}
public List<Criteria> GetCriteriaByStartEvent(CriteriaStartEvent startEvent, int asset)
{
return _criteriasByStartEvent[(int)startEvent].LookupByKey(asset);
}
public List<Criteria> GetCriteriaByFailEvent(CriteriaFailEvent failEvent, int asset)
{
return _criteriasByFailEvent[(int)failEvent].LookupByKey(asset);
}
public List<Criteria> GetGuildCriteriaByType(CriteriaType type)
{
@@ -4099,16 +4085,6 @@ namespace Game.Achievements
return _criteriaTreeByCriteria.LookupByKey(criteriaId);
}
public List<Criteria> GetTimedCriteriaByType(CriteriaStartEvent startEvent)
{
return _criteriasByTimedType.LookupByKey(startEvent);
}
public List<Criteria> GetCriteriaByFailEvent(CriteriaFailEvent failEvent, int asset)
{
return _criteriasByFailEvent[(int)failEvent].LookupByKey(asset);
}
public CriteriaDataSet GetCriteriaDataSet(Criteria criteria)
{
return _criteriaDataMap.LookupByKey(criteria.Id);