Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements) * Implemented most StartEvent and FailEvent types * Fixed saving criteria removed by RemoveCriteriaProgress Port From (https://github.com/TrinityCore/TrinityCore/commit/41a20b1e4008d450d075847ef1fe367f0e3a240f)
This commit is contained in:
@@ -2122,7 +2122,7 @@ namespace Framework.Constants
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Unk17 = 0x20000, // 17
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ActivatesRequiredShapeshift = 0x40000, // 18
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Unk19 = 0x80000, // 19
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Unk20 = 0x100000, // 20
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PeriodicRefreshExtendsDuration = 0x100000, // 20 Periodic Refresh Extends Duration
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Unk21 = 0x200000, // 21
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Unk22 = 0x400000, // 22
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Unk23 = 0x800000, // 23
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@@ -63,13 +63,6 @@ namespace Game.Achievements
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return false;
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}
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if (achievement.InstanceID != -1 && referencePlayer.GetMapId() != achievement.InstanceID)
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{
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Log.outTrace(LogFilter.Achievement, "CanUpdateCriteriaTree: (Id: {0} Type {1} Achievement {2}) Wrong map",
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criteria.Id, criteria.Entry.Type, achievement.Id);
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return false;
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}
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if ((achievement.Faction == AchievementFaction.Horde && referencePlayer.GetTeam() != Team.Horde) ||
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(achievement.Faction == AchievementFaction.Alliance && referencePlayer.GetTeam() != Team.Alliance))
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{
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@@ -360,40 +353,6 @@ namespace Game.Achievements
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}
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}
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public void ResetCriteria(CriteriaFailEvent failEvent, uint failAsset, bool evenIfCriteriaComplete)
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{
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Log.outDebug(LogFilter.Achievement, $"ResetAchievementCriteria({failEvent}, {failAsset}, {evenIfCriteriaComplete})");
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// Disable for GameMasters with GM-mode enabled or for players that don't have the related RBAC permission
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if (_owner.IsGameMaster() || _owner.GetSession().HasPermission(RBACPermissions.CannotEarnAchievements))
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return;
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var achievementCriteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(failEvent, (int)failAsset);
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if (!achievementCriteriaList.Empty())
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{
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foreach (Criteria achievementCriteria in achievementCriteriaList)
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{
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var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(achievementCriteria.Id);
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bool allComplete = true;
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foreach (CriteriaTree tree in trees)
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{
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// don't update already completed criteria if not forced or achievement already complete
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if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete) || !HasAchieved(tree.Achievement.Id))
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{
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allComplete = false;
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break;
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}
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}
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if (allComplete)
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continue;
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RemoveCriteriaProgress(achievementCriteria);
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}
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}
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}
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public override void SendAllData(Player receiver)
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{
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AllAccountCriteria allAccountCriteria = new();
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@@ -24,7 +24,7 @@ namespace Game.Achievements
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public class CriteriaHandler
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{
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protected Dictionary<uint, CriteriaProgress> _criteriaProgress = new();
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Dictionary<uint, uint /*ms time left*/> _timeCriteriaTrees = new();
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Dictionary<uint /*criteriaID*/, TimeSpan /*time left*/> _startedCriteria = new();
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public virtual void Reset()
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{
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@@ -444,75 +444,89 @@ namespace Game.Achievements
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}
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}
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public void UpdateTimedCriteria(uint timeDiff)
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public void UpdateTimedCriteria(TimeSpan timeDiff)
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{
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if (!_timeCriteriaTrees.Empty())
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foreach (var key in _startedCriteria.Keys.ToList())
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{
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foreach (var key in _timeCriteriaTrees.Keys.ToList())
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// Time is up, remove timer and reset progress
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if (_startedCriteria[key] <= timeDiff)
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{
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var value = _timeCriteriaTrees[key];
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// Time is up, remove timer and reset progress
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if (value <= timeDiff)
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{
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CriteriaTree criteriaTree = Global.CriteriaMgr.GetCriteriaTree(key);
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if (criteriaTree.Criteria != null)
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RemoveCriteriaProgress(criteriaTree.Criteria);
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RemoveCriteriaProgress(Global.CriteriaMgr.GetCriteria(key));
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_timeCriteriaTrees.Remove(key);
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}
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else
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{
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_timeCriteriaTrees[key] -= timeDiff;
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}
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_startedCriteria.Remove(key);
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}
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else
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_startedCriteria[key] -= timeDiff;
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}
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}
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public void StartCriteriaTimer(CriteriaStartEvent startEvent, uint entry, uint timeLost = 0)
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public void StartCriteria(CriteriaStartEvent startEvent, uint entry, TimeSpan timeLost = default)
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{
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List<Criteria> criteriaList = Global.CriteriaMgr.GetTimedCriteriaByType(startEvent);
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List<Criteria> criteriaList = Global.CriteriaMgr.GetCriteriaByStartEvent(startEvent, (int)entry);
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if (criteriaList.Empty())
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return;
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foreach (Criteria criteria in criteriaList)
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{
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if (criteria.Entry.StartAsset != entry)
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TimeSpan timeLimit = TimeSpan.MaxValue; // this value is for criteria that have a start event requirement but no time limit
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if (criteria.Entry.StartTimer != 0)
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timeLimit = TimeSpan.FromSeconds(criteria.Entry.StartTimer);
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timeLimit -= timeLost;
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if (timeLimit <= TimeSpan.Zero)
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continue;
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List<CriteriaTree> trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
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bool canStart = false;
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foreach (CriteriaTree tree in trees)
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{
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if ((!_timeCriteriaTrees.ContainsKey(tree.Id) || criteria.Entry.GetFlags().HasFlag(CriteriaFlags.ResetOnStart)) && !IsCompletedCriteriaTree(tree))
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{
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// Start the timer
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if (criteria.Entry.StartTimer * Time.InMilliseconds > timeLost)
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{
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_timeCriteriaTrees[tree.Id] = (uint)(criteria.Entry.StartTimer * Time.InMilliseconds - timeLost);
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canStart = true;
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}
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}
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}
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bool canStart = trees.Any(tree => !IsCompletedCriteriaTree(tree));
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if (!canStart)
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continue;
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bool isNew = _startedCriteria.TryAdd(criteria.Id, timeLimit);
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if (!isNew)
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{
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if (!criteria.Entry.GetFlags().HasFlag(CriteriaFlags.ResetOnStart))
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continue;
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_startedCriteria[criteria.Id] = timeLimit;
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}
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// and at client too
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SetCriteriaProgress(criteria, 0, null, ProgressType.Set);
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}
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}
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public void RemoveCriteriaTimer(CriteriaStartEvent startEvent, uint entry)
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public void FailCriteria(CriteriaFailEvent failEvent, uint asset)
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{
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List<Criteria> criteriaList = Global.CriteriaMgr.GetTimedCriteriaByType(startEvent);
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List<Criteria> criteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(failEvent, (int)asset);
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if (criteriaList.Empty())
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return;
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foreach (Criteria criteria in criteriaList)
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{
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if (criteria.Entry.StartAsset != entry)
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continue;
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_startedCriteria.Remove(criteria.Id);
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List<CriteriaTree> trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
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// Remove the timer from all trees
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foreach (CriteriaTree tree in trees)
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_timeCriteriaTrees.Remove(tree.Id);
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bool allTreesFullyComplete = trees.All(tree =>
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{
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CriteriaTree root = tree;
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CriteriaTree parent = Global.CriteriaMgr.GetCriteriaTree(root.Entry.Parent);
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if (parent != null)
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{
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do
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{
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root = parent;
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parent = Global.CriteriaMgr.GetCriteriaTree(root.Entry.Parent);
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} while (parent != null);
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}
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return IsCompletedCriteriaTree(root);
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});
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if (allTreesFullyComplete)
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continue;
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// remove progress
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RemoveCriteriaProgress(criteria);
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}
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}
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@@ -524,29 +538,6 @@ namespace Game.Achievements
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public void SetCriteriaProgress(Criteria criteria, ulong changeValue, Player referencePlayer, ProgressType progressType = ProgressType.Set)
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{
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// Don't allow to cheat - doing timed criteria without timer active
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List<CriteriaTree> trees = null;
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if (criteria.Entry.StartTimer != 0)
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{
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trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
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if (trees.Empty())
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return;
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bool hasTreeForTimed = false;
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foreach (CriteriaTree tree in trees)
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{
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var timedIter = _timeCriteriaTrees.LookupByKey(tree.Id);
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if (timedIter != 0)
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{
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hasTreeForTimed = true;
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break;
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}
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}
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if (!hasTreeForTimed)
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return;
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}
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Log.outDebug(LogFilter.Achievement, "SetCriteriaProgress({0}, {1}) for {2}", criteria.Id, changeValue, GetOwnerInfo());
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CriteriaProgress progress = GetCriteriaProgress(criteria);
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@@ -596,20 +587,18 @@ namespace Game.Achievements
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TimeSpan timeElapsed = TimeSpan.Zero;
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if (criteria.Entry.StartTimer != 0)
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{
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Cypher.Assert(trees != null);
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foreach (CriteriaTree tree in trees)
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if (_startedCriteria.TryGetValue(criteria.Id, out TimeSpan startedTime))
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{
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var timed = _timeCriteriaTrees.LookupByKey(tree.Id);
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if (timed != 0)
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{
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// Client expects this in packet
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timeElapsed = TimeSpan.FromSeconds(criteria.Entry.StartTimer - (timed / Time.InMilliseconds));
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// Client expects this in packet
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timeElapsed = TimeSpan.FromSeconds(criteria.Entry.StartTimer) - startedTime;
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// Remove the timer, we wont need it anymore
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if (IsCompletedCriteriaTree(tree))
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_timeCriteriaTrees.Remove(tree.Id);
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}
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// Remove the timer, we wont need it anymore
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var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
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bool allTreesCompleted = trees.All(IsCompletedCriteriaTree);
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if (allTreesCompleted)
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_startedCriteria.Remove(criteria.Id);
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}
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}
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@@ -626,7 +615,8 @@ namespace Game.Achievements
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SendCriteriaProgressRemoved(criteria.Id);
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_criteriaProgress.Remove(criteria.Id);
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_criteriaProgress[criteria.Id].Counter = 0;
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_criteriaProgress[criteria.Id].Changed = true;
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}
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public bool IsCompletedCriteriaTree(CriteriaTree tree)
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@@ -888,22 +878,8 @@ namespace Game.Achievements
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bool ConditionsSatisfied(Criteria criteria, Player referencePlayer)
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{
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if (criteria.Entry.FailEvent == 0)
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return true;
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switch ((CriteriaFailEvent)criteria.Entry.FailEvent)
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{
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case CriteriaFailEvent.LeaveBattleground:
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if (!referencePlayer.InBattleground())
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return false;
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break;
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case CriteriaFailEvent.ModifyPartyStatus:
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if (referencePlayer.GetGroup() != null)
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return false;
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break;
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default:
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break;
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}
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if (criteria.Entry.StartEvent != 0 && !_startedCriteria.ContainsKey(criteria.Id))
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return false;
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return true;
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}
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@@ -3720,7 +3696,7 @@ namespace Game.Achievements
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MultiMap<uint, Criteria>[] _scenarioCriteriasByTypeAndScenarioId = new MultiMap<uint, Criteria>[(int)CriteriaType.Count];
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MultiMap<CriteriaType, Criteria> _questObjectiveCriteriasByType = new();
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MultiMap<CriteriaStartEvent, Criteria> _criteriasByTimedType = new();
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MultiMap<int, Criteria>[] _criteriasByStartEvent = new MultiMap<int, Criteria>[(int)CriteriaStartEvent.Max];
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MultiMap<int, Criteria>[] _criteriasByFailEvent = new MultiMap<int, Criteria>[(int)CriteriaFailEvent.Max];
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CriteriaManager()
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@@ -3943,7 +3919,7 @@ namespace Game.Achievements
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}
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if (criteriaEntry.StartTimer != 0)
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_criteriasByTimedType.Add((CriteriaStartEvent)criteriaEntry.StartEvent, criteria);
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_criteriasByStartEvent[criteriaEntry.StartEvent].Add((int)criteriaEntry.StartAsset, criteria);
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if (criteriaEntry.FailEvent != 0)
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_criteriasByFailEvent[criteriaEntry.FailEvent].Add((int)criteriaEntry.FailAsset, criteria);
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@@ -4084,6 +4060,16 @@ namespace Game.Achievements
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return _scenarioCriteriasByTypeAndScenarioId[(int)type].LookupByKey(scenarioId);
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}
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public List<Criteria> GetCriteriaByStartEvent(CriteriaStartEvent startEvent, int asset)
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{
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return _criteriasByStartEvent[(int)startEvent].LookupByKey(asset);
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}
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public List<Criteria> GetCriteriaByFailEvent(CriteriaFailEvent failEvent, int asset)
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{
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return _criteriasByFailEvent[(int)failEvent].LookupByKey(asset);
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}
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public List<Criteria> GetGuildCriteriaByType(CriteriaType type)
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{
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return _guildCriteriasByType.LookupByKey(type);
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@@ -4099,16 +4085,6 @@ namespace Game.Achievements
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return _criteriaTreeByCriteria.LookupByKey(criteriaId);
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}
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public List<Criteria> GetTimedCriteriaByType(CriteriaStartEvent startEvent)
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{
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return _criteriasByTimedType.LookupByKey(startEvent);
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}
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public List<Criteria> GetCriteriaByFailEvent(CriteriaFailEvent failEvent, int asset)
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{
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return _criteriasByFailEvent[(int)failEvent].LookupByKey(asset);
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}
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public CriteriaDataSet GetCriteriaDataSet(Criteria criteria)
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{
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return _criteriaDataMap.LookupByKey(criteria.Id);
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@@ -237,6 +237,7 @@ namespace Game.Arenas
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{
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// update achievement BEFORE personal rating update
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uint rating = player.GetArenaPersonalRating(winnerArenaTeam.GetSlot());
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player.StartCriteria(CriteriaStartEvent.WinRankedArenaMatchWithTeamSize, 0);
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player.UpdateCriteria(CriteriaType.WinAnyRankedArena, rating != 0 ? rating : 1);
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player.UpdateCriteria(CriteriaType.WinArena, GetMapId());
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@@ -266,7 +267,7 @@ namespace Game.Arenas
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loserArenaTeam.MemberLost(player, winnerMatchmakerRating, loserMatchmakerChange);
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// Arena lost => reset the win_rated_arena having the "no_lose" condition
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player.ResetCriteria(CriteriaFailEvent.LoseRankedArenaMatchWithTeamSize, 0);
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player.FailCriteria(CriteriaFailEvent.LoseRankedArenaMatchWithTeamSize, 0);
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}
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}
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@@ -352,9 +352,12 @@ namespace Game.BattleGrounds
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foreach (var (guid, _) in GetPlayers())
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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Player player = Global.ObjAccessor.GetPlayer(GetBgMap(), guid);
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if (player != null)
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{
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player.StartCriteria(CriteriaStartEvent.StartBattleground, GetBgMap().GetId());
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player.AtStartOfEncounter(EncounterType.Battleground);
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}
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}
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// Remove preparation
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@@ -874,7 +877,7 @@ namespace Game.BattleGrounds
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player.SetBGTeam(0);
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// remove all criterias on bg leave
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player.ResetCriteria(CriteriaFailEvent.LeaveBattleground, GetMapId(), true);
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player.FailCriteria(CriteriaFailEvent.LeaveBattleground, 0);
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if (Transport)
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player.TeleportToBGEntryPoint();
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@@ -1041,10 +1044,6 @@ namespace Game.BattleGrounds
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}
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}
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// reset all map criterias on map enter
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if (!isInBattleground)
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player.ResetCriteria(CriteriaFailEvent.LeaveBattleground, GetMapId(), true);
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// setup BG group membership
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PlayerAddedToBGCheckIfBGIsRunning(player);
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AddOrSetPlayerToCorrectBgGroup(player, team);
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@@ -439,7 +439,7 @@ namespace Game.BattleGrounds.Zones
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//update world state to show correct flag carrier
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UpdateFlagState(Team.Horde, WSGFlagState.OnPlayer);
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player.CastSpell(player, WSGSpellId.SilverwingFlag, true);
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player.StartCriteriaTimer(CriteriaStartEvent.BeSpellTarget, WSGSpellId.SilverwingFlagPicked);
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//player.StartCriteria(CriteriaStartEvent.BeSpellTarget, WSGSpellId.SilverwingFlagPicked);
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if (_flagState[1] == WSGFlagState.OnPlayer)
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_bothFlagsKept = true;
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@@ -461,7 +461,7 @@ namespace Game.BattleGrounds.Zones
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//update world state to show correct flag carrier
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UpdateFlagState(Team.Alliance, WSGFlagState.OnPlayer);
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player.CastSpell(player, WSGSpellId.WarsongFlag, true);
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player.StartCriteriaTimer(CriteriaStartEvent.BeSpellTarget, WSGSpellId.WarsongFlagPicked);
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//player.StartCriteriaTimer(CriteriaStartEvent.BeSpellTarget, WSGSpellId.WarsongFlagPicked);
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if (_flagState[0] == WSGFlagState.OnPlayer)
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_bothFlagsKept = true;
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@@ -6,6 +6,7 @@ using Game.Achievements;
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using Game.DataStorage;
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using Game.Guilds;
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using Game.Scenarios;
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using System;
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using System.Collections.Generic;
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namespace Game.Entities
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@@ -36,20 +37,16 @@ namespace Game.Entities
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{
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return m_achievementSys.HasAchieved(achievementId);
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}
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public void StartCriteriaTimer(CriteriaStartEvent startEvent, uint entry, uint timeLost = 0)
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public void StartCriteria(CriteriaStartEvent startEvent, uint entry, TimeSpan timeLost = default)
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{
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m_achievementSys.StartCriteriaTimer(startEvent, entry, timeLost);
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m_achievementSys.StartCriteria(startEvent, entry, timeLost);
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}
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public void RemoveCriteriaTimer(CriteriaStartEvent startEvent, uint entry)
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public void FailCriteria(CriteriaFailEvent failEvent, uint failAsset)
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{
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m_achievementSys.RemoveCriteriaTimer(startEvent, entry);
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}
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public void ResetCriteria(CriteriaFailEvent failEvent, uint failAsset, bool evenIfCriteriaComplete = false)
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{
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m_achievementSys.ResetCriteria(failEvent, failAsset, evenIfCriteriaComplete);
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m_questObjectiveCriteriaMgr.ResetCriteria(failEvent, failAsset, evenIfCriteriaComplete);
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m_achievementSys.FailCriteria(failEvent, failAsset);
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m_questObjectiveCriteriaMgr.FailCriteria(failEvent, failAsset);
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}
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|
||||
public void UpdateCriteria(CriteriaType type, ulong miscValue1 = 0, ulong miscValue2 = 0, ulong miscValue3 = 0, WorldObject refe = null)
|
||||
|
||||
@@ -194,6 +194,8 @@ namespace Game.Entities
|
||||
|
||||
if (_garrison != null)
|
||||
_garrison.ResetFollowerActivationLimit();
|
||||
|
||||
FailCriteria(CriteriaFailEvent.DailyQuestsCleared, 0);
|
||||
}
|
||||
|
||||
public void ResetWeeklyQuestStatus()
|
||||
@@ -837,7 +839,7 @@ namespace Game.Entities
|
||||
|
||||
m_QuestStatusSave[questId] = QuestSaveType.Default;
|
||||
|
||||
StartCriteriaTimer(CriteriaStartEvent.AcceptQuest, questId);
|
||||
StartCriteria(CriteriaStartEvent.AcceptQuest, questId);
|
||||
|
||||
SendQuestUpdate(questId);
|
||||
|
||||
@@ -1146,6 +1148,7 @@ namespace Game.Entities
|
||||
SetDailyQuestStatus(questId);
|
||||
if (quest.IsDaily())
|
||||
{
|
||||
StartCriteria(CriteriaStartEvent.CompleteDailyQuest, 0);
|
||||
UpdateCriteria(CriteriaType.CompleteDailyQuest, questId);
|
||||
UpdateCriteria(CriteriaType.CompleteAnyDailyQuestPerDay, questId);
|
||||
}
|
||||
@@ -2393,7 +2396,7 @@ namespace Game.Entities
|
||||
real_entry = killed.GetEntry();
|
||||
}
|
||||
|
||||
StartCriteriaTimer(CriteriaStartEvent.KillNPC, real_entry); // MUST BE CALLED FIRST
|
||||
StartCriteria(CriteriaStartEvent.KillNPC, real_entry); // MUST BE CALLED FIRST
|
||||
UpdateCriteria(CriteriaType.KillCreature, real_entry, addKillCount, 0, killed);
|
||||
|
||||
UpdateQuestObjectiveProgress(QuestObjectiveType.Monster, (int)entry, 1, guid);
|
||||
@@ -2401,6 +2404,7 @@ namespace Game.Entities
|
||||
|
||||
public void KilledPlayerCredit(ObjectGuid victimGuid)
|
||||
{
|
||||
StartCriteria(CriteriaStartEvent.KillPlayer, 0);
|
||||
UpdateQuestObjectiveProgress(QuestObjectiveType.PlayerKills, 0, 1, victimGuid);
|
||||
}
|
||||
|
||||
|
||||
@@ -416,7 +416,7 @@ namespace Game.Entities
|
||||
}
|
||||
}
|
||||
|
||||
m_achievementSys.UpdateTimedCriteria(diff);
|
||||
m_achievementSys.UpdateTimedCriteria(TimeSpan.FromMilliseconds(diff));
|
||||
|
||||
if (HasUnitState(UnitState.MeleeAttacking) && !HasUnitState(UnitState.Casting | UnitState.Charging))
|
||||
{
|
||||
@@ -662,7 +662,7 @@ namespace Game.Entities
|
||||
UpdateCriteria(CriteriaType.DieInInstance, 1);
|
||||
|
||||
// reset all death criterias
|
||||
ResetCriteria(CriteriaFailEvent.Death, 0);
|
||||
FailCriteria(CriteriaFailEvent.Death, 0);
|
||||
}
|
||||
|
||||
base.SetDeathState(s);
|
||||
@@ -5365,6 +5365,7 @@ namespace Game.Entities
|
||||
DB.Characters.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
StartCriteria(CriteriaStartEvent.ReachLevel, level);
|
||||
UpdateCriteria(CriteriaType.ReachLevel);
|
||||
UpdateCriteria(CriteriaType.ActivelyReachLevel, level);
|
||||
|
||||
|
||||
@@ -3754,8 +3754,12 @@ namespace Game.Entities
|
||||
|
||||
Player player = ToPlayer();
|
||||
if (player != null)
|
||||
{
|
||||
if (Global.ConditionMgr.IsSpellUsedInSpellClickConditions(aurApp.GetBase().GetId()))
|
||||
player.UpdateVisibleGameobjectsOrSpellClicks();
|
||||
|
||||
player.FailCriteria(CriteriaFailEvent.LoseAura, aurApp.GetBase().GetId());
|
||||
}
|
||||
}
|
||||
|
||||
public void _UnapplyAura(AuraApplication aurApp, AuraRemoveMode removeMode)
|
||||
@@ -3970,8 +3974,14 @@ namespace Game.Entities
|
||||
|
||||
Player player = ToPlayer();
|
||||
if (player != null)
|
||||
{
|
||||
if (Global.ConditionMgr.IsSpellUsedInSpellClickConditions(aurApp.GetBase().GetId()))
|
||||
player.UpdateVisibleGameobjectsOrSpellClicks();
|
||||
|
||||
player.FailCriteria(CriteriaFailEvent.GainAura, aurApp.GetBase().GetId());
|
||||
player.StartCriteria(CriteriaStartEvent.GainAura, aurApp.GetBase().GetId());
|
||||
player.UpdateCriteria(CriteriaType.GainAura, aurApp.GetBase().GetId());
|
||||
}
|
||||
}
|
||||
|
||||
public void _AddAura(UnitAura aura, Unit caster)
|
||||
@@ -4370,10 +4380,19 @@ namespace Game.Entities
|
||||
public void _RegisterAuraEffect(AuraEffect aurEff, bool apply)
|
||||
{
|
||||
if (apply)
|
||||
{
|
||||
m_modAuras.Add(aurEff.GetAuraType(), aurEff);
|
||||
Player player = ToPlayer();
|
||||
if (player != null)
|
||||
{
|
||||
player.StartCriteria(CriteriaStartEvent.GainAuraEffect, (uint)aurEff.GetAuraType());
|
||||
player.FailCriteria(CriteriaFailEvent.GainAuraEffect, (uint)aurEff.GetAuraType());
|
||||
}
|
||||
}
|
||||
else
|
||||
m_modAuras.Remove(aurEff.GetAuraType(), aurEff);
|
||||
}
|
||||
|
||||
public float GetTotalAuraModValue(UnitMods unitMod)
|
||||
{
|
||||
if (unitMod >= UnitMods.End)
|
||||
|
||||
@@ -46,8 +46,8 @@ namespace Game
|
||||
Map map = source.GetMap();
|
||||
if (map.Instanceable())
|
||||
{
|
||||
source.StartCriteriaTimer(CriteriaStartEvent.SendEvent, gameEventId);
|
||||
source.ResetCriteria(CriteriaFailEvent.SendEvent, gameEventId);
|
||||
source.FailCriteria(CriteriaFailEvent.SendEvent, gameEventId);
|
||||
source.StartCriteria(CriteriaStartEvent.SendEvent, gameEventId);
|
||||
}
|
||||
|
||||
source.UpdateCriteria(CriteriaType.PlayerTriggerGameEvent, gameEventId, 0, 0, source);
|
||||
|
||||
@@ -476,6 +476,8 @@ namespace Game.Groups
|
||||
if (IsRaidGroup())
|
||||
player.UpdateVisibleGameobjectsOrSpellClicks();
|
||||
|
||||
player.FailCriteria(CriteriaFailEvent.ModifyPartyStatus, 0);
|
||||
|
||||
{
|
||||
// Broadcast new player group member fields to rest of the group
|
||||
UpdateData groupData = new(player.GetMapId());
|
||||
@@ -544,6 +546,9 @@ namespace Game.Groups
|
||||
if (IsLFGGroup() && method == RemoveMethod.Kick)
|
||||
return m_memberSlots.Count != 0;
|
||||
|
||||
if (player != null)
|
||||
player.FailCriteria(CriteriaFailEvent.ModifyPartyStatus, 0);
|
||||
|
||||
// remove member and change leader (if need) only if strong more 2 members _before_ member remove (BG/BF allow 1 member group)
|
||||
if (GetMembersCount() > ((IsBGGroup() || IsLFGGroup() || IsBFGroup()) ? 1 : 2))
|
||||
{
|
||||
|
||||
@@ -437,7 +437,6 @@ namespace Game
|
||||
GetPlayer().TakeQuestSourceItem(questId, true); // remove quest src item from player
|
||||
GetPlayer().AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements.
|
||||
GetPlayer().RemoveActiveQuest(questId);
|
||||
GetPlayer().RemoveCriteriaTimer(CriteriaStartEvent.AcceptQuest, questId);
|
||||
|
||||
Log.outInfo(LogFilter.Network, "Player {0} abandoned quest {1}", GetPlayer().GetGUID().ToString(), questId);
|
||||
|
||||
|
||||
@@ -150,36 +150,6 @@ namespace Game
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetCriteria(CriteriaFailEvent failEvent, uint failAsset, bool evenIfCriteriaComplete)
|
||||
{
|
||||
Log.outDebug(LogFilter.Player, $"QuestObjectiveCriteriaMgr.ResetCriteria({failEvent}, {failAsset}, {evenIfCriteriaComplete})");
|
||||
|
||||
// disable for gamemasters with GM-mode enabled
|
||||
if (_owner.IsGameMaster())
|
||||
return;
|
||||
|
||||
var playerCriteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(failEvent, (int)failAsset);
|
||||
foreach (Criteria playerCriteria in playerCriteriaList)
|
||||
{
|
||||
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(playerCriteria.Id);
|
||||
bool allComplete = true;
|
||||
foreach (CriteriaTree tree in trees)
|
||||
{
|
||||
// don't update already completed criteria if not forced
|
||||
if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete))
|
||||
{
|
||||
allComplete = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (allComplete)
|
||||
continue;
|
||||
|
||||
RemoveCriteriaProgress(playerCriteria);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetCriteriaTree(uint criteriaTreeId)
|
||||
{
|
||||
CriteriaTree tree = Global.CriteriaMgr.GetCriteriaTree(criteriaTreeId);
|
||||
|
||||
@@ -97,7 +97,15 @@ namespace Game.Scenarios
|
||||
{
|
||||
_currentstep = step;
|
||||
if (step != null)
|
||||
{
|
||||
SetStepState(step, ScenarioStepState.InProgress);
|
||||
foreach (ObjectGuid guid in _players)
|
||||
{
|
||||
Player player = Global.ObjAccessor.GetPlayer(_map, guid);
|
||||
if (player != null)
|
||||
player.StartCriteria(CriteriaStartEvent.BeginScenarioStep, step.Id);
|
||||
}
|
||||
}
|
||||
|
||||
ScenarioState scenarioState = new();
|
||||
BuildScenarioState(scenarioState);
|
||||
|
||||
@@ -2164,17 +2164,14 @@ namespace Game.Spells
|
||||
Player player = unit.ToPlayer();
|
||||
if (player != null)
|
||||
{
|
||||
player.StartCriteriaTimer(CriteriaStartEvent.BeSpellTarget, m_spellInfo.Id);
|
||||
player.FailCriteria(CriteriaFailEvent.BeSpellTarget, m_spellInfo.Id);
|
||||
player.StartCriteria(CriteriaStartEvent.BeSpellTarget, m_spellInfo.Id);
|
||||
player.UpdateCriteria(CriteriaType.BeSpellTarget, m_spellInfo.Id, 0, 0, m_caster);
|
||||
player.UpdateCriteria(CriteriaType.GainAura, m_spellInfo.Id);
|
||||
}
|
||||
|
||||
Player casterPlayer = m_caster.ToPlayer();
|
||||
if (casterPlayer != null)
|
||||
{
|
||||
casterPlayer.StartCriteriaTimer(CriteriaStartEvent.CastSpell, m_spellInfo.Id);
|
||||
casterPlayer.UpdateCriteria(CriteriaType.LandTargetedSpellOnTarget, m_spellInfo.Id, 0, 0, unit);
|
||||
}
|
||||
|
||||
if (m_caster != unit)
|
||||
{
|
||||
@@ -2915,10 +2912,12 @@ namespace Game.Spells
|
||||
{
|
||||
if (!Convert.ToBoolean(_triggeredCastFlags & TriggerCastFlags.IgnoreCastItem) && m_CastItem != null)
|
||||
{
|
||||
player.StartCriteriaTimer(CriteriaStartEvent.UseItem, m_CastItem.GetEntry());
|
||||
player.StartCriteria(CriteriaStartEvent.UseItem, m_CastItem.GetEntry());
|
||||
player.UpdateCriteria(CriteriaType.UseItem, m_CastItem.GetEntry());
|
||||
}
|
||||
|
||||
player.FailCriteria(CriteriaFailEvent.CastSpell, m_spellInfo.Id);
|
||||
player.StartCriteria(CriteriaStartEvent.CastSpell, m_spellInfo.Id);
|
||||
player.UpdateCriteria(CriteriaType.CastSpell, m_spellInfo.Id);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user