Core/Achievements: Fixed achievement criteria StartEvent and FailEvent

* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
Port From (https://github.com/TrinityCore/TrinityCore/commit/41a20b1e4008d450d075847ef1fe367f0e3a240f)
This commit is contained in:
hondacrx
2024-01-30 10:22:01 -05:00
parent 902b217d88
commit a1cb1d95ee
16 changed files with 148 additions and 211 deletions
@@ -2122,7 +2122,7 @@ namespace Framework.Constants
Unk17 = 0x20000, // 17
ActivatesRequiredShapeshift = 0x40000, // 18
Unk19 = 0x80000, // 19
Unk20 = 0x100000, // 20
PeriodicRefreshExtendsDuration = 0x100000, // 20 Periodic Refresh Extends Duration
Unk21 = 0x200000, // 21
Unk22 = 0x400000, // 22
Unk23 = 0x800000, // 23
@@ -63,13 +63,6 @@ namespace Game.Achievements
return false;
}
if (achievement.InstanceID != -1 && referencePlayer.GetMapId() != achievement.InstanceID)
{
Log.outTrace(LogFilter.Achievement, "CanUpdateCriteriaTree: (Id: {0} Type {1} Achievement {2}) Wrong map",
criteria.Id, criteria.Entry.Type, achievement.Id);
return false;
}
if ((achievement.Faction == AchievementFaction.Horde && referencePlayer.GetTeam() != Team.Horde) ||
(achievement.Faction == AchievementFaction.Alliance && referencePlayer.GetTeam() != Team.Alliance))
{
@@ -360,40 +353,6 @@ namespace Game.Achievements
}
}
public void ResetCriteria(CriteriaFailEvent failEvent, uint failAsset, bool evenIfCriteriaComplete)
{
Log.outDebug(LogFilter.Achievement, $"ResetAchievementCriteria({failEvent}, {failAsset}, {evenIfCriteriaComplete})");
// Disable for GameMasters with GM-mode enabled or for players that don't have the related RBAC permission
if (_owner.IsGameMaster() || _owner.GetSession().HasPermission(RBACPermissions.CannotEarnAchievements))
return;
var achievementCriteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(failEvent, (int)failAsset);
if (!achievementCriteriaList.Empty())
{
foreach (Criteria achievementCriteria in achievementCriteriaList)
{
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(achievementCriteria.Id);
bool allComplete = true;
foreach (CriteriaTree tree in trees)
{
// don't update already completed criteria if not forced or achievement already complete
if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete) || !HasAchieved(tree.Achievement.Id))
{
allComplete = false;
break;
}
}
if (allComplete)
continue;
RemoveCriteriaProgress(achievementCriteria);
}
}
}
public override void SendAllData(Player receiver)
{
AllAccountCriteria allAccountCriteria = new();
+82 -106
View File
@@ -24,7 +24,7 @@ namespace Game.Achievements
public class CriteriaHandler
{
protected Dictionary<uint, CriteriaProgress> _criteriaProgress = new();
Dictionary<uint, uint /*ms time left*/> _timeCriteriaTrees = new();
Dictionary<uint /*criteriaID*/, TimeSpan /*time left*/> _startedCriteria = new();
public virtual void Reset()
{
@@ -444,75 +444,89 @@ namespace Game.Achievements
}
}
public void UpdateTimedCriteria(uint timeDiff)
public void UpdateTimedCriteria(TimeSpan timeDiff)
{
if (!_timeCriteriaTrees.Empty())
foreach (var key in _startedCriteria.Keys.ToList())
{
foreach (var key in _timeCriteriaTrees.Keys.ToList())
// Time is up, remove timer and reset progress
if (_startedCriteria[key] <= timeDiff)
{
var value = _timeCriteriaTrees[key];
// Time is up, remove timer and reset progress
if (value <= timeDiff)
{
CriteriaTree criteriaTree = Global.CriteriaMgr.GetCriteriaTree(key);
if (criteriaTree.Criteria != null)
RemoveCriteriaProgress(criteriaTree.Criteria);
RemoveCriteriaProgress(Global.CriteriaMgr.GetCriteria(key));
_timeCriteriaTrees.Remove(key);
}
else
{
_timeCriteriaTrees[key] -= timeDiff;
}
_startedCriteria.Remove(key);
}
}
else
_startedCriteria[key] -= timeDiff;
}
}
public void StartCriteriaTimer(CriteriaStartEvent startEvent, uint entry, uint timeLost = 0)
public void StartCriteria(CriteriaStartEvent startEvent, uint entry, TimeSpan timeLost = default)
{
List<Criteria> criteriaList = Global.CriteriaMgr.GetTimedCriteriaByType(startEvent);
List<Criteria> criteriaList = Global.CriteriaMgr.GetCriteriaByStartEvent(startEvent, (int)entry);
if (criteriaList.Empty())
return;
foreach (Criteria criteria in criteriaList)
{
if (criteria.Entry.StartAsset != entry)
TimeSpan timeLimit = TimeSpan.MaxValue; // this value is for criteria that have a start event requirement but no time limit
if (criteria.Entry.StartTimer != 0)
timeLimit = TimeSpan.FromSeconds(criteria.Entry.StartTimer);
timeLimit -= timeLost;
if (timeLimit <= TimeSpan.Zero)
continue;
List<CriteriaTree> trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
bool canStart = false;
foreach (CriteriaTree tree in trees)
{
if ((!_timeCriteriaTrees.ContainsKey(tree.Id) || criteria.Entry.GetFlags().HasFlag(CriteriaFlags.ResetOnStart)) && !IsCompletedCriteriaTree(tree))
{
// Start the timer
if (criteria.Entry.StartTimer * Time.InMilliseconds > timeLost)
{
_timeCriteriaTrees[tree.Id] = (uint)(criteria.Entry.StartTimer * Time.InMilliseconds - timeLost);
canStart = true;
}
}
}
bool canStart = trees.Any(tree => !IsCompletedCriteriaTree(tree));
if (!canStart)
continue;
bool isNew = _startedCriteria.TryAdd(criteria.Id, timeLimit);
if (!isNew)
{
if (!criteria.Entry.GetFlags().HasFlag(CriteriaFlags.ResetOnStart))
continue;
_startedCriteria[criteria.Id] = timeLimit;
}
// and at client too
SetCriteriaProgress(criteria, 0, null, ProgressType.Set);
}
}
public void RemoveCriteriaTimer(CriteriaStartEvent startEvent, uint entry)
public void FailCriteria(CriteriaFailEvent failEvent, uint asset)
{
List<Criteria> criteriaList = Global.CriteriaMgr.GetTimedCriteriaByType(startEvent);
List<Criteria> criteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(failEvent, (int)asset);
if (criteriaList.Empty())
return;
foreach (Criteria criteria in criteriaList)
{
if (criteria.Entry.StartAsset != entry)
continue;
_startedCriteria.Remove(criteria.Id);
List<CriteriaTree> trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
// Remove the timer from all trees
foreach (CriteriaTree tree in trees)
_timeCriteriaTrees.Remove(tree.Id);
bool allTreesFullyComplete = trees.All(tree =>
{
CriteriaTree root = tree;
CriteriaTree parent = Global.CriteriaMgr.GetCriteriaTree(root.Entry.Parent);
if (parent != null)
{
do
{
root = parent;
parent = Global.CriteriaMgr.GetCriteriaTree(root.Entry.Parent);
} while (parent != null);
}
return IsCompletedCriteriaTree(root);
});
if (allTreesFullyComplete)
continue;
// remove progress
RemoveCriteriaProgress(criteria);
}
}
@@ -524,29 +538,6 @@ namespace Game.Achievements
public void SetCriteriaProgress(Criteria criteria, ulong changeValue, Player referencePlayer, ProgressType progressType = ProgressType.Set)
{
// Don't allow to cheat - doing timed criteria without timer active
List<CriteriaTree> trees = null;
if (criteria.Entry.StartTimer != 0)
{
trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
if (trees.Empty())
return;
bool hasTreeForTimed = false;
foreach (CriteriaTree tree in trees)
{
var timedIter = _timeCriteriaTrees.LookupByKey(tree.Id);
if (timedIter != 0)
{
hasTreeForTimed = true;
break;
}
}
if (!hasTreeForTimed)
return;
}
Log.outDebug(LogFilter.Achievement, "SetCriteriaProgress({0}, {1}) for {2}", criteria.Id, changeValue, GetOwnerInfo());
CriteriaProgress progress = GetCriteriaProgress(criteria);
@@ -596,20 +587,18 @@ namespace Game.Achievements
TimeSpan timeElapsed = TimeSpan.Zero;
if (criteria.Entry.StartTimer != 0)
{
Cypher.Assert(trees != null);
foreach (CriteriaTree tree in trees)
if (_startedCriteria.TryGetValue(criteria.Id, out TimeSpan startedTime))
{
var timed = _timeCriteriaTrees.LookupByKey(tree.Id);
if (timed != 0)
{
// Client expects this in packet
timeElapsed = TimeSpan.FromSeconds(criteria.Entry.StartTimer - (timed / Time.InMilliseconds));
// Client expects this in packet
timeElapsed = TimeSpan.FromSeconds(criteria.Entry.StartTimer) - startedTime;
// Remove the timer, we wont need it anymore
if (IsCompletedCriteriaTree(tree))
_timeCriteriaTrees.Remove(tree.Id);
}
// Remove the timer, we wont need it anymore
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
bool allTreesCompleted = trees.All(IsCompletedCriteriaTree);
if (allTreesCompleted)
_startedCriteria.Remove(criteria.Id);
}
}
@@ -626,7 +615,8 @@ namespace Game.Achievements
SendCriteriaProgressRemoved(criteria.Id);
_criteriaProgress.Remove(criteria.Id);
_criteriaProgress[criteria.Id].Counter = 0;
_criteriaProgress[criteria.Id].Changed = true;
}
public bool IsCompletedCriteriaTree(CriteriaTree tree)
@@ -888,22 +878,8 @@ namespace Game.Achievements
bool ConditionsSatisfied(Criteria criteria, Player referencePlayer)
{
if (criteria.Entry.FailEvent == 0)
return true;
switch ((CriteriaFailEvent)criteria.Entry.FailEvent)
{
case CriteriaFailEvent.LeaveBattleground:
if (!referencePlayer.InBattleground())
return false;
break;
case CriteriaFailEvent.ModifyPartyStatus:
if (referencePlayer.GetGroup() != null)
return false;
break;
default:
break;
}
if (criteria.Entry.StartEvent != 0 && !_startedCriteria.ContainsKey(criteria.Id))
return false;
return true;
}
@@ -3720,7 +3696,7 @@ namespace Game.Achievements
MultiMap<uint, Criteria>[] _scenarioCriteriasByTypeAndScenarioId = new MultiMap<uint, Criteria>[(int)CriteriaType.Count];
MultiMap<CriteriaType, Criteria> _questObjectiveCriteriasByType = new();
MultiMap<CriteriaStartEvent, Criteria> _criteriasByTimedType = new();
MultiMap<int, Criteria>[] _criteriasByStartEvent = new MultiMap<int, Criteria>[(int)CriteriaStartEvent.Max];
MultiMap<int, Criteria>[] _criteriasByFailEvent = new MultiMap<int, Criteria>[(int)CriteriaFailEvent.Max];
CriteriaManager()
@@ -3943,7 +3919,7 @@ namespace Game.Achievements
}
if (criteriaEntry.StartTimer != 0)
_criteriasByTimedType.Add((CriteriaStartEvent)criteriaEntry.StartEvent, criteria);
_criteriasByStartEvent[criteriaEntry.StartEvent].Add((int)criteriaEntry.StartAsset, criteria);
if (criteriaEntry.FailEvent != 0)
_criteriasByFailEvent[criteriaEntry.FailEvent].Add((int)criteriaEntry.FailAsset, criteria);
@@ -4083,6 +4059,16 @@ namespace Game.Achievements
{
return _scenarioCriteriasByTypeAndScenarioId[(int)type].LookupByKey(scenarioId);
}
public List<Criteria> GetCriteriaByStartEvent(CriteriaStartEvent startEvent, int asset)
{
return _criteriasByStartEvent[(int)startEvent].LookupByKey(asset);
}
public List<Criteria> GetCriteriaByFailEvent(CriteriaFailEvent failEvent, int asset)
{
return _criteriasByFailEvent[(int)failEvent].LookupByKey(asset);
}
public List<Criteria> GetGuildCriteriaByType(CriteriaType type)
{
@@ -4099,16 +4085,6 @@ namespace Game.Achievements
return _criteriaTreeByCriteria.LookupByKey(criteriaId);
}
public List<Criteria> GetTimedCriteriaByType(CriteriaStartEvent startEvent)
{
return _criteriasByTimedType.LookupByKey(startEvent);
}
public List<Criteria> GetCriteriaByFailEvent(CriteriaFailEvent failEvent, int asset)
{
return _criteriasByFailEvent[(int)failEvent].LookupByKey(asset);
}
public CriteriaDataSet GetCriteriaDataSet(Criteria criteria)
{
return _criteriaDataMap.LookupByKey(criteria.Id);
+2 -1
View File
@@ -237,6 +237,7 @@ namespace Game.Arenas
{
// update achievement BEFORE personal rating update
uint rating = player.GetArenaPersonalRating(winnerArenaTeam.GetSlot());
player.StartCriteria(CriteriaStartEvent.WinRankedArenaMatchWithTeamSize, 0);
player.UpdateCriteria(CriteriaType.WinAnyRankedArena, rating != 0 ? rating : 1);
player.UpdateCriteria(CriteriaType.WinArena, GetMapId());
@@ -266,7 +267,7 @@ namespace Game.Arenas
loserArenaTeam.MemberLost(player, winnerMatchmakerRating, loserMatchmakerChange);
// Arena lost => reset the win_rated_arena having the "no_lose" condition
player.ResetCriteria(CriteriaFailEvent.LoseRankedArenaMatchWithTeamSize, 0);
player.FailCriteria(CriteriaFailEvent.LoseRankedArenaMatchWithTeamSize, 0);
}
}
+5 -6
View File
@@ -352,9 +352,12 @@ namespace Game.BattleGrounds
foreach (var (guid, _) in GetPlayers())
{
Player player = Global.ObjAccessor.FindPlayer(guid);
Player player = Global.ObjAccessor.GetPlayer(GetBgMap(), guid);
if (player != null)
{
player.StartCriteria(CriteriaStartEvent.StartBattleground, GetBgMap().GetId());
player.AtStartOfEncounter(EncounterType.Battleground);
}
}
// Remove preparation
@@ -874,7 +877,7 @@ namespace Game.BattleGrounds
player.SetBGTeam(0);
// remove all criterias on bg leave
player.ResetCriteria(CriteriaFailEvent.LeaveBattleground, GetMapId(), true);
player.FailCriteria(CriteriaFailEvent.LeaveBattleground, 0);
if (Transport)
player.TeleportToBGEntryPoint();
@@ -1041,10 +1044,6 @@ namespace Game.BattleGrounds
}
}
// reset all map criterias on map enter
if (!isInBattleground)
player.ResetCriteria(CriteriaFailEvent.LeaveBattleground, GetMapId(), true);
// setup BG group membership
PlayerAddedToBGCheckIfBGIsRunning(player);
AddOrSetPlayerToCorrectBgGroup(player, team);
@@ -439,7 +439,7 @@ namespace Game.BattleGrounds.Zones
//update world state to show correct flag carrier
UpdateFlagState(Team.Horde, WSGFlagState.OnPlayer);
player.CastSpell(player, WSGSpellId.SilverwingFlag, true);
player.StartCriteriaTimer(CriteriaStartEvent.BeSpellTarget, WSGSpellId.SilverwingFlagPicked);
//player.StartCriteria(CriteriaStartEvent.BeSpellTarget, WSGSpellId.SilverwingFlagPicked);
if (_flagState[1] == WSGFlagState.OnPlayer)
_bothFlagsKept = true;
@@ -461,7 +461,7 @@ namespace Game.BattleGrounds.Zones
//update world state to show correct flag carrier
UpdateFlagState(Team.Alliance, WSGFlagState.OnPlayer);
player.CastSpell(player, WSGSpellId.WarsongFlag, true);
player.StartCriteriaTimer(CriteriaStartEvent.BeSpellTarget, WSGSpellId.WarsongFlagPicked);
//player.StartCriteriaTimer(CriteriaStartEvent.BeSpellTarget, WSGSpellId.WarsongFlagPicked);
if (_flagState[0] == WSGFlagState.OnPlayer)
_bothFlagsKept = true;
@@ -6,6 +6,7 @@ using Game.Achievements;
using Game.DataStorage;
using Game.Guilds;
using Game.Scenarios;
using System;
using System.Collections.Generic;
namespace Game.Entities
@@ -36,20 +37,16 @@ namespace Game.Entities
{
return m_achievementSys.HasAchieved(achievementId);
}
public void StartCriteriaTimer(CriteriaStartEvent startEvent, uint entry, uint timeLost = 0)
public void StartCriteria(CriteriaStartEvent startEvent, uint entry, TimeSpan timeLost = default)
{
m_achievementSys.StartCriteriaTimer(startEvent, entry, timeLost);
m_achievementSys.StartCriteria(startEvent, entry, timeLost);
}
public void RemoveCriteriaTimer(CriteriaStartEvent startEvent, uint entry)
public void FailCriteria(CriteriaFailEvent failEvent, uint failAsset)
{
m_achievementSys.RemoveCriteriaTimer(startEvent, entry);
}
public void ResetCriteria(CriteriaFailEvent failEvent, uint failAsset, bool evenIfCriteriaComplete = false)
{
m_achievementSys.ResetCriteria(failEvent, failAsset, evenIfCriteriaComplete);
m_questObjectiveCriteriaMgr.ResetCriteria(failEvent, failAsset, evenIfCriteriaComplete);
m_achievementSys.FailCriteria(failEvent, failAsset);
m_questObjectiveCriteriaMgr.FailCriteria(failEvent, failAsset);
}
public void UpdateCriteria(CriteriaType type, ulong miscValue1 = 0, ulong miscValue2 = 0, ulong miscValue3 = 0, WorldObject refe = null)
+6 -2
View File
@@ -194,6 +194,8 @@ namespace Game.Entities
if (_garrison != null)
_garrison.ResetFollowerActivationLimit();
FailCriteria(CriteriaFailEvent.DailyQuestsCleared, 0);
}
public void ResetWeeklyQuestStatus()
@@ -837,7 +839,7 @@ namespace Game.Entities
m_QuestStatusSave[questId] = QuestSaveType.Default;
StartCriteriaTimer(CriteriaStartEvent.AcceptQuest, questId);
StartCriteria(CriteriaStartEvent.AcceptQuest, questId);
SendQuestUpdate(questId);
@@ -1146,6 +1148,7 @@ namespace Game.Entities
SetDailyQuestStatus(questId);
if (quest.IsDaily())
{
StartCriteria(CriteriaStartEvent.CompleteDailyQuest, 0);
UpdateCriteria(CriteriaType.CompleteDailyQuest, questId);
UpdateCriteria(CriteriaType.CompleteAnyDailyQuestPerDay, questId);
}
@@ -2393,7 +2396,7 @@ namespace Game.Entities
real_entry = killed.GetEntry();
}
StartCriteriaTimer(CriteriaStartEvent.KillNPC, real_entry); // MUST BE CALLED FIRST
StartCriteria(CriteriaStartEvent.KillNPC, real_entry); // MUST BE CALLED FIRST
UpdateCriteria(CriteriaType.KillCreature, real_entry, addKillCount, 0, killed);
UpdateQuestObjectiveProgress(QuestObjectiveType.Monster, (int)entry, 1, guid);
@@ -2401,6 +2404,7 @@ namespace Game.Entities
public void KilledPlayerCredit(ObjectGuid victimGuid)
{
StartCriteria(CriteriaStartEvent.KillPlayer, 0);
UpdateQuestObjectiveProgress(QuestObjectiveType.PlayerKills, 0, 1, victimGuid);
}
+3 -2
View File
@@ -416,7 +416,7 @@ namespace Game.Entities
}
}
m_achievementSys.UpdateTimedCriteria(diff);
m_achievementSys.UpdateTimedCriteria(TimeSpan.FromMilliseconds(diff));
if (HasUnitState(UnitState.MeleeAttacking) && !HasUnitState(UnitState.Casting | UnitState.Charging))
{
@@ -662,7 +662,7 @@ namespace Game.Entities
UpdateCriteria(CriteriaType.DieInInstance, 1);
// reset all death criterias
ResetCriteria(CriteriaFailEvent.Death, 0);
FailCriteria(CriteriaFailEvent.Death, 0);
}
base.SetDeathState(s);
@@ -5365,6 +5365,7 @@ namespace Game.Entities
DB.Characters.CommitTransaction(trans);
}
StartCriteria(CriteriaStartEvent.ReachLevel, level);
UpdateCriteria(CriteriaType.ReachLevel);
UpdateCriteria(CriteriaType.ActivelyReachLevel, level);
+20 -1
View File
@@ -3754,8 +3754,12 @@ namespace Game.Entities
Player player = ToPlayer();
if (player != null)
{
if (Global.ConditionMgr.IsSpellUsedInSpellClickConditions(aurApp.GetBase().GetId()))
player.UpdateVisibleGameobjectsOrSpellClicks();
player.FailCriteria(CriteriaFailEvent.LoseAura, aurApp.GetBase().GetId());
}
}
public void _UnapplyAura(AuraApplication aurApp, AuraRemoveMode removeMode)
@@ -3970,8 +3974,14 @@ namespace Game.Entities
Player player = ToPlayer();
if (player != null)
{
if (Global.ConditionMgr.IsSpellUsedInSpellClickConditions(aurApp.GetBase().GetId()))
player.UpdateVisibleGameobjectsOrSpellClicks();
player.UpdateVisibleGameobjectsOrSpellClicks();
player.FailCriteria(CriteriaFailEvent.GainAura, aurApp.GetBase().GetId());
player.StartCriteria(CriteriaStartEvent.GainAura, aurApp.GetBase().GetId());
player.UpdateCriteria(CriteriaType.GainAura, aurApp.GetBase().GetId());
}
}
public void _AddAura(UnitAura aura, Unit caster)
@@ -4370,10 +4380,19 @@ namespace Game.Entities
public void _RegisterAuraEffect(AuraEffect aurEff, bool apply)
{
if (apply)
{
m_modAuras.Add(aurEff.GetAuraType(), aurEff);
Player player = ToPlayer();
if (player != null)
{
player.StartCriteria(CriteriaStartEvent.GainAuraEffect, (uint)aurEff.GetAuraType());
player.FailCriteria(CriteriaFailEvent.GainAuraEffect, (uint)aurEff.GetAuraType());
}
}
else
m_modAuras.Remove(aurEff.GetAuraType(), aurEff);
}
public float GetTotalAuraModValue(UnitMods unitMod)
{
if (unitMod >= UnitMods.End)
+2 -2
View File
@@ -46,8 +46,8 @@ namespace Game
Map map = source.GetMap();
if (map.Instanceable())
{
source.StartCriteriaTimer(CriteriaStartEvent.SendEvent, gameEventId);
source.ResetCriteria(CriteriaFailEvent.SendEvent, gameEventId);
source.FailCriteria(CriteriaFailEvent.SendEvent, gameEventId);
source.StartCriteria(CriteriaStartEvent.SendEvent, gameEventId);
}
source.UpdateCriteria(CriteriaType.PlayerTriggerGameEvent, gameEventId, 0, 0, source);
+5
View File
@@ -476,6 +476,8 @@ namespace Game.Groups
if (IsRaidGroup())
player.UpdateVisibleGameobjectsOrSpellClicks();
player.FailCriteria(CriteriaFailEvent.ModifyPartyStatus, 0);
{
// Broadcast new player group member fields to rest of the group
UpdateData groupData = new(player.GetMapId());
@@ -544,6 +546,9 @@ namespace Game.Groups
if (IsLFGGroup() && method == RemoveMethod.Kick)
return m_memberSlots.Count != 0;
if (player != null)
player.FailCriteria(CriteriaFailEvent.ModifyPartyStatus, 0);
// remove member and change leader (if need) only if strong more 2 members _before_ member remove (BG/BF allow 1 member group)
if (GetMembersCount() > ((IsBGGroup() || IsLFGGroup() || IsBFGroup()) ? 1 : 2))
{
-1
View File
@@ -437,7 +437,6 @@ namespace Game
GetPlayer().TakeQuestSourceItem(questId, true); // remove quest src item from player
GetPlayer().AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements.
GetPlayer().RemoveActiveQuest(questId);
GetPlayer().RemoveCriteriaTimer(CriteriaStartEvent.AcceptQuest, questId);
Log.outInfo(LogFilter.Network, "Player {0} abandoned quest {1}", GetPlayer().GetGUID().ToString(), questId);
@@ -150,36 +150,6 @@ namespace Game
}
}
public void ResetCriteria(CriteriaFailEvent failEvent, uint failAsset, bool evenIfCriteriaComplete)
{
Log.outDebug(LogFilter.Player, $"QuestObjectiveCriteriaMgr.ResetCriteria({failEvent}, {failAsset}, {evenIfCriteriaComplete})");
// disable for gamemasters with GM-mode enabled
if (_owner.IsGameMaster())
return;
var playerCriteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(failEvent, (int)failAsset);
foreach (Criteria playerCriteria in playerCriteriaList)
{
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(playerCriteria.Id);
bool allComplete = true;
foreach (CriteriaTree tree in trees)
{
// don't update already completed criteria if not forced
if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete))
{
allComplete = false;
break;
}
}
if (allComplete)
continue;
RemoveCriteriaProgress(playerCriteria);
}
}
public void ResetCriteriaTree(uint criteriaTreeId)
{
CriteriaTree tree = Global.CriteriaMgr.GetCriteriaTree(criteriaTreeId);
+8
View File
@@ -97,7 +97,15 @@ namespace Game.Scenarios
{
_currentstep = step;
if (step != null)
{
SetStepState(step, ScenarioStepState.InProgress);
foreach (ObjectGuid guid in _players)
{
Player player = Global.ObjAccessor.GetPlayer(_map, guid);
if (player != null)
player.StartCriteria(CriteriaStartEvent.BeginScenarioStep, step.Id);
}
}
ScenarioState scenarioState = new();
BuildScenarioState(scenarioState);
+5 -6
View File
@@ -2164,17 +2164,14 @@ namespace Game.Spells
Player player = unit.ToPlayer();
if (player != null)
{
player.StartCriteriaTimer(CriteriaStartEvent.BeSpellTarget, m_spellInfo.Id);
player.FailCriteria(CriteriaFailEvent.BeSpellTarget, m_spellInfo.Id);
player.StartCriteria(CriteriaStartEvent.BeSpellTarget, m_spellInfo.Id);
player.UpdateCriteria(CriteriaType.BeSpellTarget, m_spellInfo.Id, 0, 0, m_caster);
player.UpdateCriteria(CriteriaType.GainAura, m_spellInfo.Id);
}
Player casterPlayer = m_caster.ToPlayer();
if (casterPlayer != null)
{
casterPlayer.StartCriteriaTimer(CriteriaStartEvent.CastSpell, m_spellInfo.Id);
casterPlayer.UpdateCriteria(CriteriaType.LandTargetedSpellOnTarget, m_spellInfo.Id, 0, 0, unit);
}
if (m_caster != unit)
{
@@ -2915,10 +2912,12 @@ namespace Game.Spells
{
if (!Convert.ToBoolean(_triggeredCastFlags & TriggerCastFlags.IgnoreCastItem) && m_CastItem != null)
{
player.StartCriteriaTimer(CriteriaStartEvent.UseItem, m_CastItem.GetEntry());
player.StartCriteria(CriteriaStartEvent.UseItem, m_CastItem.GetEntry());
player.UpdateCriteria(CriteriaType.UseItem, m_CastItem.GetEntry());
}
player.FailCriteria(CriteriaFailEvent.CastSpell, m_spellInfo.Id);
player.StartCriteria(CriteriaStartEvent.CastSpell, m_spellInfo.Id);
player.UpdateCriteria(CriteriaType.CastSpell, m_spellInfo.Id);
}