DB/SAI: Make SMART_EVENT_EVENT_PHASE_CHANGE deprecated; avoid AddAura, re-handle equipment in few scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/2beb606cdfc168bec14f1af398fad04a3ec0baf7)
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@@ -1342,6 +1342,17 @@ namespace Game.AI
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Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Not handled event_type({0}), Entry {1} SourceType {2} Event {3} Action {4}, skipped.", e.GetEventType(), e.EntryOrGuid, e.GetScriptType(), e.EventId, e.GetActionType());
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Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Not handled event_type({0}), Entry {1} SourceType {2} Event {3} Action {4}, skipped.", e.GetEventType(), e.EntryOrGuid, e.GetScriptType(), e.EventId, e.GetActionType());
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return false;
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return false;
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}
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}
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// Additional check for deprecated
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switch (e.GetEventType())
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{
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// Deprecated
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case SmartEvents.PhaseChange:
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Log.outWarn(LogFilter.Sql, "SmartAIMgr: Deprecated event_type: {e}, it might be removed in the future, loaded for now.");
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break;
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default:
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break;
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}
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}
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}
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if (!CheckUnusedEventParams(e))
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if (!CheckUnusedEventParams(e))
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