Core/Entities: don't allow client control if player is still affected by any lose of control state
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0f4310c4417fb5dc8e89061adf4ce113caa4227)
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@@ -764,8 +764,8 @@ namespace Game.Chat
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if (exclaim)
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{
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ChannelNameBuilder ownerChangedBuilder = new(this, new OwnerChangedAppend(_ownerGuid));
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SendToAll(ownerChangedBuilder);
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ChannelNameBuilder ownerBuilder = new(this, new OwnerChangedAppend(_ownerGuid));
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SendToAll(ownerBuilder);
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}
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UpdateChannelInDB();
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