Core/Entities: don't allow client control if player is still affected by any lose of control state
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0f4310c4417fb5dc8e89061adf4ce113caa4227)
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@@ -2698,15 +2698,15 @@ namespace Game.Spells
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// This prevents spells such as Hunter's Mark from triggering pet attack
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if (m_spellInfo.DmgClass != SpellDmgClass.None)
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{
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Unit unitTarget = m_targets.GetUnitTarget();
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if (unitTarget)
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Unit target = m_targets.GetUnitTarget();
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if (target != null)
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{
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foreach (Unit controlled in playerCaster.m_Controlled)
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{
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Creature cControlled = controlled.ToCreature();
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if (cControlled != null)
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if (cControlled.IsAIEnabled)
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cControlled.GetAI().OwnerAttacked(unitTarget);
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cControlled.GetAI().OwnerAttacked(target);
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}
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}
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}
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@@ -2784,8 +2784,7 @@ namespace Game.Spells
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if (aura_effmask != 0)
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{
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DiminishingGroup diminishGroup = m_spellInfo.GetDiminishingReturnsGroupForSpell();
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if (diminishGroup != 0)
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if (m_spellInfo.GetDiminishingReturnsGroupForSpell() != 0)
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{
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DiminishingReturnsType type = m_spellInfo.GetDiminishingReturnsGroupType();
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if (type == DiminishingReturnsType.All || (type == DiminishingReturnsType.Player && target.IsAffectedByDiminishingReturns()))
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