Core/Players: out of range group updates will now get sent every 5 seconds instead of as soon as they are available to reflect retail behaivior.
Port From (https://github.com/TrinityCore/TrinityCore/commit/0d433b1bc89bf26585688d8041da500ff8dae364)
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@@ -245,6 +245,8 @@ namespace Game.Entities
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float[] m_powerFraction = new float[(int)PowerType.MaxPerClass];
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int[] m_MirrorTimer = new int[3];
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TimeTrackerSmall m_groupUpdateTimer;
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ulong m_GuildIdInvited;
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DeclinedName _declinedname;
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Runes m_runes = new();
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