Core/PacketIO: Move writing data sizes in SMSG_UPDATE_OBJECT to shared functions instead of spreading it in all overrides

Port From (https://github.com/TrinityCore/TrinityCore/commit/067fa31d152ecb10e5bea0419f84f7b79b96abf5)
This commit is contained in:
Hondacrx
2024-11-11 12:24:22 -05:00
parent 53cfd0ba4f
commit a3edaf4df6
15 changed files with 195 additions and 297 deletions
@@ -1333,30 +1333,22 @@ namespace Game.Entities
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt8((byte)flags);
m_objectData.WriteCreate(buffer, flags, this, target);
m_areaTriggerData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_areaTriggerData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.AreaTrigger))
m_areaTriggerData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
m_areaTriggerData.WriteUpdate(data, flags, this, target);
}
public void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedAreaTriggerMask, Player target)
+5 -13
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@@ -290,30 +290,22 @@ namespace Game.Entities
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
m_objectData.WriteCreate(buffer, flags, this, target);
m_conversationData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteUInt8((byte)flags);
data.WriteBytes(buffer);
m_objectData.WriteCreate(data, flags, this, target);
m_conversationData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.Conversation))
m_conversationData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
m_conversationData.WriteUpdate(data, flags, this, target);
}
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedConversationMask, Player target)
+5 -13
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@@ -220,30 +220,22 @@ namespace Game.Entities
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
m_objectData.WriteCreate(buffer, flags, this, target);
m_corpseData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize() + 1);
data.WriteUInt8((byte)flags);
data.WriteBytes(buffer);
m_objectData.WriteCreate(data, flags, this, target);
m_corpseData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.Corpse))
m_corpseData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
m_corpseData.WriteUpdate(data, flags, this, target);
}
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedCorpseMask, Player target)
+98
View File
@@ -9,6 +9,7 @@ using Game.DataStorage;
using Game.Groups;
using Game.Loots;
using Game.Maps;
using Game.Networking;
using Game.Networking.Packets;
using Game.Spells;
using System;
@@ -3689,6 +3690,103 @@ namespace Game.Entities
// There's many places not ready for dynamic spawns. This allows them to live on for now.
void SetRespawnCompatibilityMode(bool mode = true) { m_respawnCompatibilityMode = mode; }
public bool GetRespawnCompatibilityMode() { return m_respawnCompatibilityMode; }
public override UpdateFieldFlag GetUpdateFieldFlagsFor(Player target)
{
UpdateFieldFlag flags = UpdateFieldFlag.None;
if (GetOwnerGUID() == target.GetGUID())
flags |= UpdateFieldFlag.Owner;
if (HasDynamicFlag(UnitDynFlags.SpecialInfo))
if (HasAuraTypeWithCaster(AuraType.Empathy, target.GetGUID()))
flags |= UpdateFieldFlag.Empath;
return flags;
}
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_unitData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.Unit))
m_unitData.WriteUpdate(data, flags, this, target);
}
public override void BuildValuesUpdateWithFlag(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateMask valuesMask = new((int)TypeId.Max);
valuesMask.Set((int)TypeId.Unit);
data.WriteUInt32(valuesMask.GetBlock(0));
UpdateMask mask = m_unitData.GetStaticUpdateMask();
m_unitData.AppendAllowedFieldsMaskForFlag(mask, flags);
m_unitData.WriteUpdate(data, mask, true, this, target);
}
public void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedUnitMask, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
UpdateMask valuesMask = new((int)TypeId.Max);
if (requestedObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.Object);
UpdateMask unitMask = requestedUnitMask;
m_unitData.FilterDisallowedFieldsMaskForFlag(unitMask, flags);
if (unitMask.IsAnySet())
valuesMask.Set((int)TypeId.Unit);
WorldPacket buffer = new();
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
m_objectData.WriteUpdate(buffer, requestedObjectMask, true, this, target);
if (valuesMask[(int)TypeId.Unit])
m_unitData.WriteUpdate(buffer, requestedUnitMask, true, this, target);
WorldPacket buffer1 = new();
buffer1.WriteUInt8((byte)UpdateType.Values);
buffer1.WritePackedGuid(GetGUID());
buffer1.WriteUInt32(buffer.GetSize());
buffer1.WriteBytes(buffer.GetData());
data.AddUpdateBlock(buffer1);
}
class ValuesUpdateForPlayerWithMaskSender : IDoWork<Player>
{
Creature Owner;
ObjectFieldData ObjectMask = new();
UnitData UnitMask = new();
public ValuesUpdateForPlayerWithMaskSender(Creature owner)
{
Owner = owner;
}
public void Invoke(Player player)
{
UpdateData udata = new(Owner.GetMapId());
Owner.BuildValuesUpdateForPlayerWithMask(udata, ObjectMask.GetUpdateMask(), UnitMask.GetUpdateMask(), player);
udata.BuildPacket(out UpdateObject packet);
player.SendPacket(packet);
}
}
}
public class VendorItemCount
+6 -14
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@@ -243,30 +243,22 @@ namespace Game.Entities
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt8((byte)flags);
m_objectData.WriteCreate(buffer, flags, this, target);
m_dynamicObjectData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_dynamicObjectData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.DynamicObject))
m_dynamicObjectData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
m_dynamicObjectData.WriteUpdate(data, flags, this, target);
}
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedDynamicObjectMask, Player target)
+6 -14
View File
@@ -3274,30 +3274,22 @@ namespace Game.Entities
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt8((byte)flags);
m_objectData.WriteCreate(buffer, flags, this, target);
m_gameObjectData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_gameObjectData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.GameObject))
m_gameObjectData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
m_gameObjectData.WriteUpdate(data, flags, this, target);
}
public void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedGameObjectMask, Player target)
@@ -149,34 +149,26 @@ namespace Game.Entities
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt8((byte)flags);
m_objectData.WriteCreate(buffer, flags, this, target);
m_itemData.WriteCreate(buffer, flags, this, target);
m_azeriteEmpoweredItemData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_itemData.WriteCreate(data, flags, this, target);
m_azeriteEmpoweredItemData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.Item))
m_itemData.WriteUpdate(buffer, flags, this, target);
m_itemData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.AzeriteEmpoweredItem))
m_azeriteEmpoweredItemData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
data.WriteBytes(buffer);
m_azeriteEmpoweredItemData.WriteUpdate(data, flags, this, target);
}
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedItemMask, UpdateMask requestedAzeriteEmpoweredItemMask, Player target)
+11 -23
View File
@@ -407,34 +407,26 @@ namespace Game.Entities
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt8((byte)flags);
m_objectData.WriteCreate(buffer, flags, this, target);
m_itemData.WriteCreate(buffer, flags, this, target);
m_azeriteItemData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_itemData.WriteCreate(data, flags, this, target);
m_azeriteItemData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.Item))
m_itemData.WriteUpdate(buffer, flags, this, target);
m_itemData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.AzeriteItem))
m_azeriteItemData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
data.WriteBytes(buffer);
m_azeriteItemData.WriteUpdate(data, flags, this, target);
}
public override void BuildValuesUpdateWithFlag(WorldPacket data, UpdateFieldFlag flags, Player target)
@@ -443,19 +435,15 @@ namespace Game.Entities
valuesMask.Set((int)TypeId.Item);
valuesMask.Set((int)TypeId.AzeriteItem);
WorldPacket buffer = new();
buffer.WriteUInt32(valuesMask.GetBlock(0));
data.WriteUInt32(valuesMask.GetBlock(0));
UpdateMask mask = m_itemData.GetStaticUpdateMask();
m_itemData.AppendAllowedFieldsMaskForFlag(mask, flags);
m_itemData.WriteUpdate(buffer, mask, true, this, target);
m_itemData.WriteUpdate(data, mask, true, this, target);
UpdateMask mask2 = m_azeriteItemData.GetStaticUpdateMask();
m_azeriteItemData.AppendAllowedFieldsMaskForFlag(mask2, flags);
m_azeriteItemData.WriteUpdate(buffer, mask2, true, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
m_azeriteItemData.WriteUpdate(data, mask2, true, this, target);
}
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedItemMask, UpdateMask requestedAzeriteItemMask, Player target)
+8 -16
View File
@@ -163,34 +163,26 @@ namespace Game.Entities
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt8((byte)flags);
m_objectData.WriteCreate(buffer, flags, this, target);
m_itemData.WriteCreate(buffer, flags, this, target);
m_containerData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_itemData.WriteCreate(data, flags, this, target);
m_containerData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.Item))
m_itemData.WriteUpdate(buffer, flags, this, target);
m_itemData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.Container))
m_containerData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
m_containerData.WriteUpdate(data, flags, this, target);
}
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedItemMask, UpdateMask requestedContainerMask, Player target)
+7 -20
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@@ -1273,31 +1273,22 @@ namespace Game.Entities
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
m_objectData.WriteCreate(buffer, flags, this, target);
m_itemData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize() + 1);
data.WriteUInt8((byte)flags);
data.WriteBytes(buffer);
m_objectData.WriteCreate(data, flags, this, target);
m_itemData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.Item))
m_itemData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
data.WriteBytes(buffer);
m_itemData.WriteUpdate(data, flags, this, target);
}
public override void BuildValuesUpdateWithFlag(WorldPacket data, UpdateFieldFlag flags, Player target)
@@ -1305,15 +1296,11 @@ namespace Game.Entities
UpdateMask valuesMask = new((int)TypeId.Max);
valuesMask.Set((int)TypeId.Item);
WorldPacket buffer = new();
UpdateMask mask = m_itemData.GetStaticUpdateMask();
buffer.WriteUInt32(valuesMask.GetBlock(0));
data.WriteUInt32(valuesMask.GetBlock(0));
m_itemData.AppendAllowedFieldsMaskForFlag(mask, flags);
m_itemData.WriteUpdate(buffer, mask, true, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
m_itemData.WriteUpdate(data, mask, true, this, target);
}
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedItemMask, Player target)
+17 -5
View File
@@ -3,6 +3,7 @@
using Framework.Constants;
using Framework.Dynamic;
using Framework.IO;
using Game.AI;
using Game.BattleFields;
using Game.DataStorage;
@@ -165,7 +166,12 @@ namespace Game.Entities
buffer.WriteUInt8((byte)tempObjectType);
BuildMovementUpdate(buffer, flags, target);
BuildValuesCreate(buffer, target);
WorldPacket tempBuffer = new();
BuildValuesCreate(tempBuffer, target);
buffer.WriteUInt32(tempBuffer.GetSize());
buffer.WriteBytes(tempBuffer);
data.AddUpdateBlock(buffer);
}
@@ -190,7 +196,10 @@ namespace Game.Entities
buffer.WriteUInt8((byte)UpdateType.Values);
buffer.WritePackedGuid(GetGUID());
BuildValuesUpdate(buffer, target);
WorldPacket tempBuffer = new();
BuildValuesUpdate(tempBuffer, target);
buffer.WriteUInt32(tempBuffer.GetSize());
buffer.WriteBytes(tempBuffer);
data.AddUpdateBlock(buffer);
}
@@ -201,7 +210,10 @@ namespace Game.Entities
buffer.WriteUInt8((byte)UpdateType.Values);
buffer.WritePackedGuid(GetGUID());
BuildValuesUpdateWithFlag(buffer, flags, target);
WorldPacket tempBuffer = new();
BuildValuesUpdateWithFlag(tempBuffer, flags, target);
buffer.WriteUInt32(tempBuffer.GetSize());
buffer.WriteBytes(tempBuffer);
data.AddUpdateBlock(buffer);
}
@@ -821,8 +833,8 @@ namespace Game.Entities
public virtual Loot GetLootForPlayer(Player player) { return null; }
public abstract void BuildValuesCreate(WorldPacket data, Player target);
public abstract void BuildValuesUpdate(WorldPacket data, Player target);
public virtual void BuildValuesCreate(WorldPacket data, Player target) { }
public virtual void BuildValuesUpdate(WorldPacket data, Player target) { }
public void SetUpdateFieldValue<T>(IUpdateField<T> updateField, T newValue)
{
+13 -25
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@@ -7918,39 +7918,31 @@ namespace Game.Entities
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt8((byte)flags);
m_objectData.WriteCreate(buffer, flags, this, target);
m_unitData.WriteCreate(buffer, flags, this, target);
m_playerData.WriteCreate(buffer, flags, this, target);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_unitData.WriteCreate(data, flags, this, target);
m_playerData.WriteCreate(data, flags, this, target);
if (target == this)
m_activePlayerData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
m_activePlayerData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt32((uint)(m_values.GetChangedObjectTypeMask() & ~((target != this ? 1 : 0) << (int)TypeId.ActivePlayer)));
data.WriteUInt32((uint)(m_values.GetChangedObjectTypeMask() & ~((target != this ? 1 : 0) << (int)TypeId.ActivePlayer)));
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.Unit))
m_unitData.WriteUpdate(buffer, flags, this, target);
m_unitData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.Player))
m_playerData.WriteUpdate(buffer, flags, this, target);
m_playerData.WriteUpdate(data, flags, this, target);
if (target == this && m_values.HasChanged(TypeId.ActivePlayer))
m_activePlayerData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
m_activePlayerData.WriteUpdate(data, flags, this, target);
}
public override void BuildValuesUpdateWithFlag(WorldPacket data, UpdateFieldFlag flags, Player target)
@@ -7959,19 +7951,15 @@ namespace Game.Entities
valuesMask.Set((int)TypeId.Unit);
valuesMask.Set((int)TypeId.Player);
WorldPacket buffer = new();
data.WriteUInt32(valuesMask.GetBlock(0));
UpdateMask mask = m_unitData.GetStaticUpdateMask();
m_unitData.AppendAllowedFieldsMaskForFlag(mask, flags);
m_unitData.WriteUpdate(buffer, mask, true, this, target);
m_unitData.WriteUpdate(data, mask, true, this, target);
UpdateMask mask2 = m_playerData.GetStaticUpdateMask();
m_playerData.AppendAllowedFieldsMaskForFlag(mask2, flags);
m_playerData.WriteUpdate(buffer, mask2, true, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteUInt32(valuesMask.GetBlock(0));
data.WriteBytes(buffer);
m_playerData.WriteUpdate(data, mask2, true, this, target);
}
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedUnitMask, UpdateMask requestedPlayerMask, UpdateMask requestedActivePlayerMask, Player target)
+5 -15
View File
@@ -124,32 +124,22 @@ namespace Game.Entities
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
m_objectData.WriteCreate(buffer, flags, this, target);
m_sceneObjectData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteUInt8((byte)flags);
data.WriteBytes(buffer);
m_objectData.WriteCreate(data, flags, this, target);
m_sceneObjectData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.SceneObject))
m_sceneObjectData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
m_sceneObjectData.WriteUpdate(data, flags, this, target);
}
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedSceneObjectMask, Player target)
-22
View File
@@ -126,28 +126,6 @@ namespace Game.Entities
ushort _aiAnimKitId;
ushort _movementAnimKitId;
ushort _meleeAnimKitId;
class ValuesUpdateForPlayerWithMaskSender : IDoWork<Player>
{
Unit Owner;
ObjectFieldData ObjectMask = new();
UnitData UnitMask = new();
public ValuesUpdateForPlayerWithMaskSender(Unit owner)
{
Owner = owner;
}
public void Invoke(Player player)
{
UpdateData udata = new(Owner.GetMapId());
Owner.BuildValuesUpdateForPlayerWithMask(udata, ObjectMask.GetUpdateMask(), UnitMask.GetUpdateMask(), player);
udata.BuildPacket(out UpdateObject packet);
player.SendPacket(packet);
}
}
}
public struct DiminishingReturn
-87
View File
@@ -2454,93 +2454,6 @@ namespace Game.Entities
return spellInfo == null || !spellInfo.HasAttribute(SpellCustomAttributes.IgnoreArmor);
}
public override UpdateFieldFlag GetUpdateFieldFlagsFor(Player target)
{
UpdateFieldFlag flags = UpdateFieldFlag.None;
if (target == this || GetOwnerGUID() == target.GetGUID())
flags |= UpdateFieldFlag.Owner;
if (HasDynamicFlag(UnitDynFlags.SpecialInfo))
if (HasAuraTypeWithCaster(AuraType.Empathy, target.GetGUID()))
flags |= UpdateFieldFlag.Empath;
return flags;
}
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt8((byte)flags);
m_objectData.WriteCreate(buffer, flags, this, target);
m_unitData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
if (m_values.HasChanged(TypeId.Unit))
m_unitData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
}
public override void BuildValuesUpdateWithFlag(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateMask valuesMask = new((int)TypeId.Max);
valuesMask.Set((int)TypeId.Unit);
WorldPacket buffer = new();
UpdateMask mask = m_unitData.GetStaticUpdateMask();
m_unitData.AppendAllowedFieldsMaskForFlag(mask, flags);
m_unitData.WriteUpdate(buffer, mask, true, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteUInt32(valuesMask.GetBlock(0));
data.WriteBytes(buffer);
}
public void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedUnitMask, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
UpdateMask valuesMask = new((int)TypeId.Max);
if (requestedObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.Object);
m_unitData.FilterDisallowedFieldsMaskForFlag(requestedUnitMask, flags);
if (requestedUnitMask.IsAnySet())
valuesMask.Set((int)TypeId.Unit);
WorldPacket buffer = new();
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
m_objectData.WriteUpdate(buffer, requestedObjectMask, true, this, target);
if (valuesMask[(int)TypeId.Unit])
m_unitData.WriteUpdate(buffer, requestedUnitMask, true, this, target);
WorldPacket buffer1 = new();
buffer1.WriteUInt8((byte)UpdateType.Values);
buffer1.WritePackedGuid(GetGUID());
buffer1.WriteUInt32(buffer.GetSize());
buffer1.WriteBytes(buffer.GetData());
data.AddUpdateBlock(buffer1);
}
public override void ClearUpdateMask(bool remove)
{
m_values.ClearChangesMask(m_unitData);