Core/Spell: check aura positivity per effect on spell hit

Port From (https://github.com/TrinityCore/TrinityCore/commit/f31e380499b9ecceca9e86b1ee55eb29c7f87c88)
This commit is contained in:
hondacrx
2020-05-12 20:28:15 -04:00
parent f5ead031f4
commit a528aed6fe
2 changed files with 18 additions and 12 deletions
+3 -4
View File
@@ -2681,11 +2681,11 @@ namespace Game.Entities
++diminish.HitCount;
}
public float ApplyDiminishingToDuration(SpellInfo auraSpellInfo, ref int duration, Unit caster, DiminishingLevels previousLevel)
public bool ApplyDiminishingToDuration(SpellInfo auraSpellInfo, ref int duration, Unit caster, DiminishingLevels previousLevel)
{
DiminishingGroup group = auraSpellInfo.GetDiminishingReturnsGroupForSpell();
if (duration == -1 || group == DiminishingGroup.None)
return 1.0f;
return true;
int limitDuration = auraSpellInfo.GetDiminishingReturnsLimitDuration();
@@ -2704,7 +2704,6 @@ namespace Game.Entities
}
float mod = 1.0f;
switch (group)
{
case DiminishingGroup.Taunt:
@@ -2776,7 +2775,7 @@ namespace Game.Entities
}
duration = (int)(duration * mod);
return mod;
return duration != 0;
}
public void ApplyDiminishingAura(DiminishingGroup group, bool apply)
+15 -8
View File
@@ -2096,11 +2096,24 @@ namespace Game.Spells
}
// Now Reduce spell duration using data received at spell hit
// check whatever effects we're going to apply, diminishing returns only apply to negative aura effects
bool positive = true;
if (m_originalCaster == unit || !m_originalCaster.IsFriendlyTo(unit))
{
for (uint i = 0; i < SpellConst.MaxEffects; ++i)
{
if ((effectMask & (1 << (int)i)) != 0 && !m_spellInfo.IsPositiveEffect(i))
{
positive = false;
break;
}
}
}
int duration = m_spellAura.GetMaxDuration();
float diminishMod = unit.ApplyDiminishingToDuration(m_spellInfo, ref duration, m_originalCaster, diminishLevel);
// unit is immune to aura if it was diminished to 0 duration
if (diminishMod == 0.0f)
if (!positive && !unit.ApplyDiminishingToDuration(m_spellInfo, ref duration, m_originalCaster, diminishLevel))
{
m_spellAura.Remove();
bool found = false;
@@ -2114,13 +2127,7 @@ namespace Game.Spells
{
((UnitAura)m_spellAura).SetDiminishGroup(diminishGroup);
bool positive = m_spellAura.GetSpellInfo().IsPositive();
AuraApplication aurApp = m_spellAura.GetApplicationOfTarget(m_originalCaster.GetGUID());
if (aurApp != null)
positive = aurApp.IsPositive();
duration = m_originalCaster.ModSpellDuration(m_spellInfo, unit, duration, positive, effectMask);
if (duration > 0)
{
// Haste modifies duration of channeled spells