Core/Map: Added Map::SetZoneOverrideLight TimeSpan overload
Port From (https://github.com/TrinityCore/TrinityCore/commit/)
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@@ -2447,7 +2447,7 @@ namespace Game.AI
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WorldObject obj = GetBaseObject();
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if (obj != null)
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{
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obj.GetMap().SetZoneOverrideLight(e.Action.overrideLight.zoneId, e.Action.overrideLight.areaLightId, e.Action.overrideLight.overrideLightId, e.Action.overrideLight.transitionMilliseconds);
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obj.GetMap().SetZoneOverrideLight(e.Action.overrideLight.zoneId, e.Action.overrideLight.areaLightId, e.Action.overrideLight.overrideLightId, TimeSpan.FromMilliseconds(e.Action.overrideLight.transitionMilliseconds));
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Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_LIGHT: {obj.GetGUID()} sets zone override light (zoneId: {e.Action.overrideLight.zoneId}, " +
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$"areaLightId: {e.Action.overrideLight.areaLightId}, overrideLightId: {e.Action.overrideLight.overrideLightId}, transitionMilliseconds: {e.Action.overrideLight.transitionMilliseconds})");
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}
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@@ -3566,7 +3566,7 @@ namespace Game.Maps
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}
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}
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public void SetZoneOverrideLight(uint zoneId, uint areaLightId, uint overrideLightId, uint transitionMilliseconds)
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public void SetZoneOverrideLight(uint zoneId, uint areaLightId, uint overrideLightId, TimeSpan transitionTime)
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{
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if (!_zoneDynamicInfo.ContainsKey(zoneId))
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_zoneDynamicInfo[zoneId] = new ZoneDynamicInfo();
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@@ -3581,7 +3581,7 @@ namespace Game.Maps
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ZoneDynamicInfo.LightOverride lightOverride = new();
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lightOverride.AreaLightId = areaLightId;
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lightOverride.OverrideLightId = overrideLightId;
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lightOverride.TransitionMilliseconds = transitionMilliseconds;
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lightOverride.TransitionMilliseconds = (uint)transitionTime.TotalMilliseconds;
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info.LightOverrides.Add(lightOverride);
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}
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@@ -3592,7 +3592,7 @@ namespace Game.Maps
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OverrideLight overrideLight = new();
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overrideLight.AreaLightID = areaLightId;
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overrideLight.OverrideLightID = overrideLightId;
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overrideLight.TransitionMilliseconds = transitionMilliseconds;
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overrideLight.TransitionMilliseconds = (uint)transitionTime.TotalMilliseconds;
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foreach (var player in players)
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if (player.GetZoneId() == zoneId)
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