Core/Map: Added Map::SetZoneOverrideLight TimeSpan overload

Port From (https://github.com/TrinityCore/TrinityCore/commit/)
This commit is contained in:
hondacrx
2022-05-26 16:57:15 -04:00
parent aae2b14bc6
commit a5619334ae
2 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -2447,7 +2447,7 @@ namespace Game.AI
WorldObject obj = GetBaseObject();
if (obj != null)
{
obj.GetMap().SetZoneOverrideLight(e.Action.overrideLight.zoneId, e.Action.overrideLight.areaLightId, e.Action.overrideLight.overrideLightId, e.Action.overrideLight.transitionMilliseconds);
obj.GetMap().SetZoneOverrideLight(e.Action.overrideLight.zoneId, e.Action.overrideLight.areaLightId, e.Action.overrideLight.overrideLightId, TimeSpan.FromMilliseconds(e.Action.overrideLight.transitionMilliseconds));
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_LIGHT: {obj.GetGUID()} sets zone override light (zoneId: {e.Action.overrideLight.zoneId}, " +
$"areaLightId: {e.Action.overrideLight.areaLightId}, overrideLightId: {e.Action.overrideLight.overrideLightId}, transitionMilliseconds: {e.Action.overrideLight.transitionMilliseconds})");
}