Core/Map: Added Map::SetZoneOverrideLight TimeSpan overload

Port From (https://github.com/TrinityCore/TrinityCore/commit/)
This commit is contained in:
hondacrx
2022-05-26 16:57:15 -04:00
parent aae2b14bc6
commit a5619334ae
2 changed files with 4 additions and 4 deletions
+3 -3
View File
@@ -3566,7 +3566,7 @@ namespace Game.Maps
}
}
public void SetZoneOverrideLight(uint zoneId, uint areaLightId, uint overrideLightId, uint transitionMilliseconds)
public void SetZoneOverrideLight(uint zoneId, uint areaLightId, uint overrideLightId, TimeSpan transitionTime)
{
if (!_zoneDynamicInfo.ContainsKey(zoneId))
_zoneDynamicInfo[zoneId] = new ZoneDynamicInfo();
@@ -3581,7 +3581,7 @@ namespace Game.Maps
ZoneDynamicInfo.LightOverride lightOverride = new();
lightOverride.AreaLightId = areaLightId;
lightOverride.OverrideLightId = overrideLightId;
lightOverride.TransitionMilliseconds = transitionMilliseconds;
lightOverride.TransitionMilliseconds = (uint)transitionTime.TotalMilliseconds;
info.LightOverrides.Add(lightOverride);
}
@@ -3592,7 +3592,7 @@ namespace Game.Maps
OverrideLight overrideLight = new();
overrideLight.AreaLightID = areaLightId;
overrideLight.OverrideLightID = overrideLightId;
overrideLight.TransitionMilliseconds = transitionMilliseconds;
overrideLight.TransitionMilliseconds = (uint)transitionTime.TotalMilliseconds;
foreach (var player in players)
if (player.GetZoneId() == zoneId)